Renames TextureSSE2 to ImageSSE2 and moves it to the renderer directory.

TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1573 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 4ba24067
......@@ -259,6 +259,7 @@
'libGLESv2/renderer/Image.h',
'libGLESv2/renderer/Image9.cpp',
'libGLESv2/renderer/Image9.h',
'libGLESv2/renderer/ImageSSE2.cpp',
'libGLESv2/renderer/Renderer.cpp',
'libGLESv2/renderer/Renderer.h',
'libGLESv2/renderer/Renderer11.cpp',
......@@ -296,7 +297,6 @@
'libGLESv2/Shader.cpp',
'libGLESv2/Shader.h',
'libGLESv2/Texture.cpp',
'libGLESv2/TextureSSE2.cpp',
'libGLESv2/Texture.h',
'libGLESv2/utilities.cpp',
'libGLESv2/utilities.h',
......
......@@ -248,6 +248,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\Image9.cpp" />
<ClCompile Include="renderer\IndexDataManager.cpp" />
<ClCompile Include="renderer\ImageSSE2.cpp" />
<ClCompile Include="renderer\Renderer.cpp" />
<ClCompile Include="renderer\Renderer11.cpp" />
<ClCompile Include="renderer\renderer11_utils.cpp" />
......@@ -258,19 +259,18 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="renderer\RenderStateCache.cpp" />
<ClCompile Include="renderer\ShaderExecutable11.cpp" />
<ClCompile Include="renderer\ShaderExecutable9.cpp" />
<ClCompile Include="renderer\SwapChain11.cpp" />
<ClCompile Include="renderer\SwapChain9.cpp" />
<ClCompile Include="renderer\TextureStorage.cpp" />
<ClCompile Include="renderer\SwapChain11.cpp" />
<ClCompile Include="renderer\SwapChain9.cpp" />
<ClCompile Include="renderer\TextureStorage.cpp" />
<ClCompile Include="renderer\VertexDataManager.cpp" />
<ClCompile Include="renderer\VertexDeclarationCache.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="Shader.cpp" />
<ClCompile Include="Texture.cpp" />
<ClCompile Include="TextureSSE2.cpp" />
<ClCompile Include="utilities.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\third_party\murmurhash\MurmurHash3.h" />
<ClCompile Include="renderer\VertexDeclarationCache.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="Shader.cpp" />
<ClCompile Include="Texture.cpp" />
<ClCompile Include="utilities.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\third_party\murmurhash\MurmurHash3.h" />
<ClInclude Include="angletypes.h" />
<ClInclude Include="BinaryStream.h" />
<ClInclude Include="Buffer.h" />
......
......@@ -71,9 +71,6 @@
<ClCompile Include="Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TextureSSE2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="utilities.cpp">
<Filter>Source Files</Filter>
</ClCompile>
......@@ -143,6 +140,9 @@
<ClCompile Include="renderer\Image.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\ImageSSE2.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BinaryStream.h">
......
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureSSE2.cpp: Implements SSE2-based functions of rx::Image class. It's
// ImageSSE2.cpp: Implements SSE2-based functions of rx::Image class. It's
// in a separated file for GCC, which can enable SSE usage only per-file,
// not for code blocks that use SSE2 explicitly.
......
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