Renames TextureSSE2 to ImageSSE2 and moves it to the renderer directory.

TRAC #22254 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1573 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 4ba24067
...@@ -259,6 +259,7 @@ ...@@ -259,6 +259,7 @@
'libGLESv2/renderer/Image.h', 'libGLESv2/renderer/Image.h',
'libGLESv2/renderer/Image9.cpp', 'libGLESv2/renderer/Image9.cpp',
'libGLESv2/renderer/Image9.h', 'libGLESv2/renderer/Image9.h',
'libGLESv2/renderer/ImageSSE2.cpp',
'libGLESv2/renderer/Renderer.cpp', 'libGLESv2/renderer/Renderer.cpp',
'libGLESv2/renderer/Renderer.h', 'libGLESv2/renderer/Renderer.h',
'libGLESv2/renderer/Renderer11.cpp', 'libGLESv2/renderer/Renderer11.cpp',
...@@ -296,7 +297,6 @@ ...@@ -296,7 +297,6 @@
'libGLESv2/Shader.cpp', 'libGLESv2/Shader.cpp',
'libGLESv2/Shader.h', 'libGLESv2/Shader.h',
'libGLESv2/Texture.cpp', 'libGLESv2/Texture.cpp',
'libGLESv2/TextureSSE2.cpp',
'libGLESv2/Texture.h', 'libGLESv2/Texture.h',
'libGLESv2/utilities.cpp', 'libGLESv2/utilities.cpp',
'libGLESv2/utilities.h', 'libGLESv2/utilities.h',
......
...@@ -248,6 +248,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -248,6 +248,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="renderer\Image.cpp" /> <ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\Image9.cpp" /> <ClCompile Include="renderer\Image9.cpp" />
<ClCompile Include="renderer\IndexDataManager.cpp" /> <ClCompile Include="renderer\IndexDataManager.cpp" />
<ClCompile Include="renderer\ImageSSE2.cpp" />
<ClCompile Include="renderer\Renderer.cpp" /> <ClCompile Include="renderer\Renderer.cpp" />
<ClCompile Include="renderer\Renderer11.cpp" /> <ClCompile Include="renderer\Renderer11.cpp" />
<ClCompile Include="renderer\renderer11_utils.cpp" /> <ClCompile Include="renderer\renderer11_utils.cpp" />
...@@ -266,7 +267,6 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -266,7 +267,6 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="ResourceManager.cpp" /> <ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="Shader.cpp" /> <ClCompile Include="Shader.cpp" />
<ClCompile Include="Texture.cpp" /> <ClCompile Include="Texture.cpp" />
<ClCompile Include="TextureSSE2.cpp" />
<ClCompile Include="utilities.cpp" /> <ClCompile Include="utilities.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
......
...@@ -71,9 +71,6 @@ ...@@ -71,9 +71,6 @@
<ClCompile Include="Texture.cpp"> <ClCompile Include="Texture.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="TextureSSE2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="utilities.cpp"> <ClCompile Include="utilities.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
...@@ -143,6 +140,9 @@ ...@@ -143,6 +140,9 @@
<ClCompile Include="renderer\Image.cpp"> <ClCompile Include="renderer\Image.cpp">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="renderer\ImageSSE2.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BinaryStream.h"> <ClInclude Include="BinaryStream.h">
......
// //
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
// TextureSSE2.cpp: Implements SSE2-based functions of rx::Image class. It's // ImageSSE2.cpp: Implements SSE2-based functions of rx::Image class. It's
// in a separated file for GCC, which can enable SSE usage only per-file, // in a separated file for GCC, which can enable SSE usage only per-file,
// not for code blocks that use SSE2 explicitly. // not for code blocks that use SSE2 explicitly.
......
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