Moves mipmap generation to texture storage and image objects.

TRAC #21910 Signed-off-by: Daniel Koch Author: Shannon Woods git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1374 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 690d8aea
......@@ -25,184 +25,6 @@
namespace gl
{
namespace
{
struct L8
{
unsigned char L;
static void average(L8 *dst, const L8 *src1, const L8 *src2)
{
dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
}
};
struct A8L8
{
unsigned char L;
unsigned char A;
static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
{
*(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
}
};
struct A8R8G8B8
{
unsigned char B;
unsigned char G;
unsigned char R;
unsigned char A;
static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
{
*(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
}
};
struct A16B16G16R16F
{
unsigned short R;
unsigned short G;
unsigned short B;
unsigned short A;
static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
{
dst->R = float32ToFloat16((float16ToFloat32(src1->R) + float16ToFloat32(src2->R)) * 0.5f);
dst->G = float32ToFloat16((float16ToFloat32(src1->G) + float16ToFloat32(src2->G)) * 0.5f);
dst->B = float32ToFloat16((float16ToFloat32(src1->B) + float16ToFloat32(src2->B)) * 0.5f);
dst->A = float32ToFloat16((float16ToFloat32(src1->A) + float16ToFloat32(src2->A)) * 0.5f);
}
};
struct A32B32G32R32F
{
float R;
float G;
float B;
float A;
static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
{
dst->R = (src1->R + src2->R) * 0.5f;
dst->G = (src1->G + src2->G) * 0.5f;
dst->B = (src1->B + src2->B) * 0.5f;
dst->A = (src1->A + src2->A) * 0.5f;
}
};
template <typename T>
void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
const unsigned char *sourceData, int sourcePitch,
unsigned char *destData, int destPitch)
{
unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
if (sourceHeight == 1)
{
ASSERT(sourceWidth != 1);
const T *src = (const T*)sourceData;
T *dst = (T*)destData;
for (unsigned int x = 0; x < mipWidth; x++)
{
T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
}
}
else if (sourceWidth == 1)
{
ASSERT(sourceHeight != 1);
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
T::average(dst, src0, src1);
}
}
else
{
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
for (unsigned int x = 0; x < mipWidth; x++)
{
T tmp0;
T tmp1;
T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
T::average(&dst[x], &tmp0, &tmp1);
}
}
}
}
void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
{
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
ASSERT(sourceDesc.Format == destDesc.Format);
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
D3DLOCKED_RECT destLocked = {0};
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
if (sourceData && destData)
{
switch (sourceDesc.Format)
{
case D3DFMT_L8:
GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8L8:
GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A16B16G16R16F:
GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A32B32G32R32F:
GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
default:
UNREACHABLE();
break;
}
destSurface->UnlockRect();
sourceSurface->UnlockRect();
}
}
}
Texture::Texture(GLuint id) : RefCountObject(id)
{
mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
......@@ -1014,16 +836,7 @@ void Texture2D::generateMipmaps()
{
for (unsigned int i = 1; i <= q; i++)
{
IDirect3DSurface9 *upper = mTexStorage->getSurfaceLevel(i - 1, false);
IDirect3DSurface9 *lower = mTexStorage->getSurfaceLevel(i, true);
if (upper != NULL && lower != NULL)
{
getBlitter()->boxFilter(upper, lower);
}
if (upper != NULL) upper->Release();
if (lower != NULL) lower->Release();
mTexStorage->generateMipmap(i);
mImageArray[i].markClean();
}
......@@ -1032,14 +845,7 @@ void Texture2D::generateMipmaps()
{
for (unsigned int i = 1; i <= q; i++)
{
if (mImageArray[i].getSurface() == NULL)
{
return error(GL_OUT_OF_MEMORY);
}
GenerateMip(mImageArray[i].getSurface(), mImageArray[i - 1].getSurface());
mImageArray[i].markDirty();
Image::GenerateMipmap(&mImageArray[i], &mImageArray[i - 1]);
}
}
}
......@@ -1675,16 +1481,7 @@ void TextureCubeMap::generateMipmaps()
{
for (unsigned int i = 1; i <= q; i++)
{
IDirect3DSurface9 *upper = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i - 1, false);
IDirect3DSurface9 *lower = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true);
if (upper != NULL && lower != NULL)
{
getBlitter()->boxFilter(upper, lower);
}
if (upper != NULL) upper->Release();
if (lower != NULL) lower->Release();
mTexStorage->generateMipmap(f, i);
mImageArray[f][i].markClean();
}
......@@ -1696,14 +1493,7 @@ void TextureCubeMap::generateMipmaps()
{
for (unsigned int i = 1; i <= q; i++)
{
if (mImageArray[f][i].getSurface() == NULL)
{
return error(GL_OUT_OF_MEMORY);
}
GenerateMip(mImageArray[f][i].getSurface(), mImageArray[f][i - 1].getSurface());
mImageArray[f][i].markDirty();
Image::GenerateMipmap(&mImageArray[f][i], &mImageArray[f][i - 1]);
}
}
}
......
......@@ -18,6 +18,185 @@
namespace gl
{
namespace
{
struct L8
{
unsigned char L;
static void average(L8 *dst, const L8 *src1, const L8 *src2)
{
dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
}
};
struct A8L8
{
unsigned char L;
unsigned char A;
static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
{
*(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
}
};
struct A8R8G8B8
{
unsigned char B;
unsigned char G;
unsigned char R;
unsigned char A;
static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
{
*(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
}
};
struct A16B16G16R16F
{
unsigned short R;
unsigned short G;
unsigned short B;
unsigned short A;
static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
{
dst->R = float32ToFloat16((float16ToFloat32(src1->R) + float16ToFloat32(src2->R)) * 0.5f);
dst->G = float32ToFloat16((float16ToFloat32(src1->G) + float16ToFloat32(src2->G)) * 0.5f);
dst->B = float32ToFloat16((float16ToFloat32(src1->B) + float16ToFloat32(src2->B)) * 0.5f);
dst->A = float32ToFloat16((float16ToFloat32(src1->A) + float16ToFloat32(src2->A)) * 0.5f);
}
};
struct A32B32G32R32F
{
float R;
float G;
float B;
float A;
static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
{
dst->R = (src1->R + src2->R) * 0.5f;
dst->G = (src1->G + src2->G) * 0.5f;
dst->B = (src1->B + src2->B) * 0.5f;
dst->A = (src1->A + src2->A) * 0.5f;
}
};
template <typename T>
void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
const unsigned char *sourceData, int sourcePitch,
unsigned char *destData, int destPitch)
{
unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
if (sourceHeight == 1)
{
ASSERT(sourceWidth != 1);
const T *src = (const T*)sourceData;
T *dst = (T*)destData;
for (unsigned int x = 0; x < mipWidth; x++)
{
T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
}
}
else if (sourceWidth == 1)
{
ASSERT(sourceHeight != 1);
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
T::average(dst, src0, src1);
}
}
else
{
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
for (unsigned int x = 0; x < mipWidth; x++)
{
T tmp0;
T tmp1;
T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
T::average(&dst[x], &tmp0, &tmp1);
}
}
}
}
void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
{
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
ASSERT(sourceDesc.Format == destDesc.Format);
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
D3DLOCKED_RECT destLocked = {0};
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
if (sourceData && destData)
{
switch (sourceDesc.Format)
{
case D3DFMT_L8:
GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8L8:
GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A16B16G16R16F:
GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A32B32G32R32F:
GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
default:
UNREACHABLE();
break;
}
destSurface->UnlockRect();
sourceSurface->UnlockRect();
}
}
}
Image::Image()
{
mWidth = 0;
......@@ -41,6 +220,18 @@ Image::~Image()
}
}
void Image::GenerateMipmap(Image *dest, Image *source)
{
IDirect3DSurface9 *sourceSurface = source->getSurface();
if (sourceSurface == NULL)
return error(GL_OUT_OF_MEMORY);
IDirect3DSurface9 *destSurface = dest->getSurface();
GenerateMip(destSurface, sourceSurface);
source->markDirty();
}
void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
{
D3DLOCKED_RECT sourceLock = {0};
......
......@@ -27,6 +27,7 @@ class Image
Image();
~Image();
static void GenerateMipmap(Image *dest, Image *source);
static void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
bool redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
......
......@@ -11,6 +11,7 @@
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/TextureStorage.h"
#include "libGLESv2/renderer/SwapChain.h"
#include "libGLESv2/Blit.h"
#include "common/debug.h"
......@@ -118,6 +119,12 @@ D3DFORMAT TextureStorage::ConvertTextureInternalFormat(GLint internalformat)
return D3DFMT_A8R8G8B8;
}
Blit *TextureStorage::getBlitter()
{
Context *context = getContext();
return context->getBlitter();
}
bool TextureStorage::isRenderTarget() const
{
return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
......@@ -279,6 +286,20 @@ IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level, bool dirty)
return surface;
}
void TextureStorage2D::generateMipmap(int level)
{
IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false);
IDirect3DSurface9 *lower = getSurfaceLevel(level, true);
if (upper != NULL && lower != NULL)
{
getBlitter()->boxFilter(upper, lower);
}
if (upper != NULL) upper->Release();
if (lower != NULL) lower->Release();
}
IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const
{
return mTexture;
......@@ -370,6 +391,20 @@ IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, i
return surface;
}
void TextureStorageCubeMap::generateMipmap(int face, int level)
{
IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false);
IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true);
if (upper != NULL && lower != NULL)
{
getBlitter()->boxFilter(upper, lower);
}
if (upper != NULL) upper->Release();
if (lower != NULL) lower->Release();
}
IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const
{
return mTexture;
......
......@@ -24,6 +24,7 @@ class SwapChain;
namespace gl
{
class Blit;
class TextureStorage
{
......@@ -35,6 +36,7 @@ class TextureStorage
static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
static bool IsTextureFormatRenderable(D3DFORMAT format);
static D3DFORMAT ConvertTextureInternalFormat(GLint internalformat);
static Blit *getBlitter();
bool isRenderTarget() const;
bool isManaged() const;
......@@ -75,6 +77,7 @@ class TextureStorage2D : public TextureStorage
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
void generateMipmap(int level);
virtual unsigned int getRenderTargetSerial(GLenum target) const;
......@@ -96,6 +99,7 @@ class TextureStorageCubeMap : public TextureStorage
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
void generateMipmap(int face, int level);
virtual unsigned int getRenderTargetSerial(GLenum target) const;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment