Fix synchronization of workaround dirty bits in TextureGL.
The local dirty bits were sometimes not synced because gl::Texture doesn't
know that they exist. Also fix calculation of when the workaround dirty
bits need to be set.
BUG=angleproject:1386
Change-Id: I3d9d1a01e5441be783190422093c485ea5da7aec
Reviewed-on: https://chromium-review.googlesource.com/396542Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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