Commit 0d224cce by Cody Northrop Committed by Commit Bot

Capture/Replay: Add 2DArray and 3D texture support for MEC

This also includes support for compressed formats, which required a small refactor to streamline the code, since all of the entrypoints have slightly different parameter lists for imageSize and data. Bug: angleproject:3662 Test: Working through Manhattan frames 5-10, TRex still works Change-Id: I007ad9366934fff773f367ecb6387bc8b0d13aa0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2039530 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 9681190d
......@@ -200,6 +200,8 @@ class FrameCapture final : angle::NonCopyable
size_t vertexCount,
size_t instanceCount);
void captureCompressedTextureData(const gl::Context *context, const CallCapture &call);
void reset();
void maybeCaptureClientData(const gl::Context *context, const CallCapture &call);
......
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