Add a new header for some constants from Context.h.

TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1936 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 8a406684
......@@ -236,6 +236,7 @@
'libGLESv2/BinaryStream.h',
'libGLESv2/Buffer.cpp',
'libGLESv2/Buffer.h',
'libGLESv2/constants.h',
'libGLESv2/Context.cpp',
'libGLESv2/Context.h',
'libGLESv2/angletypes.h',
......
......@@ -28,6 +28,7 @@
#include "common/RefCountObject.h"
#include "libGLESv2/HandleAllocator.h"
#include "libGLESv2/angletypes.h"
#include "libGLESv2/Constants.h"
namespace rx
{
......@@ -60,20 +61,6 @@ class Query;
class ResourceManager;
class Buffer;
enum
{
MAX_DRAW_BUFFERS = 1,
MAX_VERTEX_ATTRIBS = 16,
MAX_TEXTURE_IMAGE_UNITS = 16,
// Implementation upper limits, real maximums depend on the hardware
IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
IMPLEMENTATION_MAX_VARYING_VECTORS = 32
};
enum QueryType
{
QUERY_ANY_SAMPLES_PASSED,
......@@ -82,10 +69,6 @@ enum QueryType
QUERY_TYPE_COUNT
};
const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
// Helper structure describing a single vertex attribute
class VertexAttribute
{
......
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Contants.h: Defines some implementation specific and gl constants
#ifndef LIBGLESV2_CONSTANTS_H_
#define LIBGLESV2_CONSTANTS_H_
namespace gl
{
enum
{
MAX_DRAW_BUFFERS = 1,
MAX_VERTEX_ATTRIBS = 16,
MAX_TEXTURE_IMAGE_UNITS = 16,
// Implementation upper limits, real maximums depend on the hardware
IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
IMPLEMENTATION_MAX_VARYING_VECTORS = 32
};
const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
}
#endif // LIBGLESV2_CONSTANTS_H_
......@@ -293,6 +293,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="angletypes.h" />
<ClInclude Include="BinaryStream.h" />
<ClInclude Include="Buffer.h" />
<ClInclude Include="constants.h" />
<ClInclude Include="Context.h" />
<ClInclude Include="Fence.h" />
<ClInclude Include="Framebuffer.h" />
......
......@@ -472,6 +472,9 @@
<ClInclude Include="renderer\VertexDeclarationCache.h">
<Filter>Header Files\Renderer9</Filter>
</ClInclude>
<ClInclude Include="constants.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="renderer\shaders\Blit.ps">
......
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