Commit 0dbda057 by Austin Kinross Committed by Geoff Lang

Add basic D3D11 Feature Level 9.3 support

Change-Id: I660c74791ddb9917bd4796bb652eefab2a3e4863 Reviewed-on: https://chromium-review.googlesource.com/233660Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarAustin Kinross <aukinros@microsoft.com>
parent 748f74ef
......@@ -17,6 +17,7 @@
// Precompiled shaders
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h"
......@@ -104,7 +105,7 @@ Clear11::Clear11(Renderer11 *renderer)
rsDesc.DepthBias = 0;
rsDesc.DepthBiasClamp = 0.0f;
rsDesc.SlopeScaledDepthBias = 0.0f;
rsDesc.DepthClipEnable = FALSE;
rsDesc.DepthClipEnable = TRUE;
rsDesc.ScissorEnable = FALSE;
rsDesc.MultisampleEnable = FALSE;
rsDesc.AntialiasedLineEnable = FALSE;
......@@ -113,9 +114,20 @@ Clear11::Clear11(Renderer11 *renderer)
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mRasterizerState, "Clear11 masked clear rasterizer state");
mFloatClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_FLOAT, g_VS_ClearFloat, g_PS_ClearFloat);
mUintClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_UINT, g_VS_ClearUint, g_PS_ClearUint );
mIntClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_SINT, g_VS_ClearSint, g_PS_ClearSint );
if (renderer->getFeatureLevel() <= D3D_FEATURE_LEVEL_9_3)
{
mFloatClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_FLOAT, g_VS_ClearFloat, g_PS_ClearFloat_FL9);
}
else
{
mFloatClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_FLOAT, g_VS_ClearFloat, g_PS_ClearFloat);
}
if (renderer->isES3Capable())
{
mUintClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_UINT, g_VS_ClearUint, g_PS_ClearUint );
mIntClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_SINT, g_VS_ClearSint, g_PS_ClearSint );
}
}
Clear11::~Clear11()
......@@ -130,13 +142,16 @@ Clear11::~Clear11()
SafeRelease(mFloatClearShader.vertexShader);
SafeRelease(mFloatClearShader.pixelShader);
SafeRelease(mUintClearShader.inputLayout);
SafeRelease(mUintClearShader.vertexShader);
SafeRelease(mUintClearShader.pixelShader);
if (mRenderer->isES3Capable())
{
SafeRelease(mUintClearShader.inputLayout);
SafeRelease(mUintClearShader.vertexShader);
SafeRelease(mUintClearShader.pixelShader);
SafeRelease(mIntClearShader.inputLayout);
SafeRelease(mIntClearShader.vertexShader);
SafeRelease(mIntClearShader.pixelShader);
SafeRelease(mIntClearShader.inputLayout);
SafeRelease(mIntClearShader.vertexShader);
SafeRelease(mIntClearShader.pixelShader);
}
for (ClearDepthStencilStateMap::iterator i = mClearDepthStencilStates.begin(); i != mClearDepthStencilStates.end(); i++)
{
......
......@@ -211,6 +211,11 @@ Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, const eg
}
}
if (requestedMajorVersion == 9 && requestedMinorVersion == 3)
{
mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
}
mDriverType = (attributes.get(EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_FALSE) == EGL_TRUE) ? D3D_DRIVER_TYPE_WARP
: D3D_DRIVER_TYPE_HARDWARE;
}
......@@ -452,7 +457,7 @@ int Renderer11::generateConfigs(ConfigDesc **configDescList)
// Before we check mFeatureLevel, we need to ensure that the D3D device has been created.
ASSERT(mDevice != NULL);
newConfig.es2Conformant = (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
newConfig.es3Capable = (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
newConfig.es3Capable = isES3Capable();
(*configDescList)[numConfigs++] = newConfig;
}
......@@ -1946,8 +1951,8 @@ std::string Renderer11::getRendererDescription() const
rendererString << mDescription;
rendererString << " Direct3D11";
rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel();
rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel();
rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel() << getShaderModelSuffix();
rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel() << getShaderModelSuffix();
return rendererString.str();
}
......@@ -2005,6 +2010,7 @@ int Renderer11::getMajorShaderModel() const
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
case D3D_FEATURE_LEVEL_9_3: return D3D10_SHADER_MAJOR_VERSION; // 4
default: UNREACHABLE(); return 0;
}
}
......@@ -2016,10 +2022,23 @@ int Renderer11::getMinorShaderModel() const
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
case D3D_FEATURE_LEVEL_9_3: return D3D10_SHADER_MINOR_VERSION; // 0
default: UNREACHABLE(); return 0;
}
}
std::string Renderer11::getShaderModelSuffix() const
{
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0: return "";
case D3D_FEATURE_LEVEL_10_1: return "";
case D3D_FEATURE_LEVEL_10_0: return "";
case D3D_FEATURE_LEVEL_9_3: return "_level_9_3";
default: UNREACHABLE(); return "";
}
}
int Renderer11::getMinSwapInterval() const
{
return 0;
......@@ -2554,28 +2573,7 @@ gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog, const std::strin
return gl::Error(GL_INVALID_OPERATION);
}
unsigned int profileMajorVersion = 0;
unsigned int profileMinorVersion = 0;
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
profileMajorVersion = 5;
profileMinorVersion = 0;
break;
case D3D_FEATURE_LEVEL_10_1:
profileMajorVersion = 4;
profileMinorVersion = 1;
break;
case D3D_FEATURE_LEVEL_10_0:
profileMajorVersion = 4;
profileMinorVersion = 0;
break;
default:
UNREACHABLE();
return gl::Error(GL_INVALID_OPERATION);
}
std::string profile = FormatString("%s_%u_%u", profileType, profileMajorVersion, profileMinorVersion);
std::string profile = FormatString("%s_%d_%d%s", profileType, getMajorShaderModel(), getMinorShaderModel(), getShaderModelSuffix().c_str());
UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL2;
......
......@@ -213,6 +213,9 @@ class Renderer11 : public RendererD3D
void setShaderResource(gl::SamplerType shaderType, UINT resourceSlot, ID3D11ShaderResourceView *srv);
bool isES3Capable() const { return mFeatureLevel >= D3D_FEATURE_LEVEL_10_0; };
D3D_FEATURE_LEVEL getFeatureLevel() const { return mFeatureLevel; };
private:
DISALLOW_COPY_AND_ASSIGN(Renderer11);
......@@ -244,6 +247,7 @@ class Renderer11 : public RendererD3D
void initializeDevice();
void releaseDeviceResources();
int getMinorShaderModel() const;
std::string getShaderModelSuffix() const;
void release();
RenderStateCache mStateCache;
......
......@@ -33,6 +33,23 @@ PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inCol
return outColor;
}
struct PS_OutputFloat_FL9
{
float4 color0 : SV_TARGET0;
float4 color1 : SV_TARGET1;
float4 color2 : SV_TARGET2;
float4 color3 : SV_TARGET3;
};
PS_OutputFloat_FL9 PS_ClearFloat_FL9(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
{
PS_OutputFloat_FL9 outColor;
outColor.color0 = inColor;
outColor.color1 = inColor;
outColor.color2 = inColor;
outColor.color3 = inColor;
return outColor;
}
void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR,
out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR)
......
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// COLOR 0 xyzw 1 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
// SV_TARGET 1 xyzw 1 TARGET float xyzw
// SV_TARGET 2 xyzw 2 TARGET float xyzw
// SV_TARGET 3 xyzw 3 TARGET float xyzw
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0
mov oC0, t0
mov oC1, t0
mov oC2, t0
mov oC3, t0
// approximately 4 instruction slots used
ps_4_0
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
mov o0.xyzw, v1.xyzw
mov o1.xyzw, v1.xyzw
mov o2.xyzw, v1.xyzw
mov o3.xyzw, v1.xyzw
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_PS_ClearFloat_FL9[] =
{
68, 88, 66, 67, 36, 167,
59, 21, 253, 46, 206, 132,
254, 28, 18, 118, 51, 115,
45, 31, 1, 0, 0, 0,
236, 2, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
168, 0, 0, 0, 72, 1,
0, 0, 196, 1, 0, 0,
28, 2, 0, 0, 112, 2,
0, 0, 65, 111, 110, 57,
104, 0, 0, 0, 104, 0,
0, 0, 0, 2, 255, 255,
68, 0, 0, 0, 36, 0,
0, 0, 0, 0, 36, 0,
0, 0, 36, 0, 0, 0,
36, 0, 0, 0, 36, 0,
0, 0, 36, 0, 1, 2,
255, 255, 31, 0, 0, 2,
0, 0, 0, 128, 0, 0,
15, 176, 1, 0, 0, 2,
0, 8, 15, 128, 0, 0,
228, 176, 1, 0, 0, 2,
1, 8, 15, 128, 0, 0,
228, 176, 1, 0, 0, 2,
2, 8, 15, 128, 0, 0,
228, 176, 1, 0, 0, 2,
3, 8, 15, 128, 0, 0,
228, 176, 255, 255, 0, 0,
83, 72, 68, 82, 152, 0,
0, 0, 64, 0, 0, 0,
38, 0, 0, 0, 98, 16,
0, 3, 242, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
2, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
3, 0, 0, 0, 54, 0,
0, 5, 242, 32, 16, 0,
0, 0, 0, 0, 70, 30,
16, 0, 1, 0, 0, 0,
54, 0, 0, 5, 242, 32,
16, 0, 1, 0, 0, 0,
70, 30, 16, 0, 1, 0,
0, 0, 54, 0, 0, 5,
242, 32, 16, 0, 2, 0,
0, 0, 70, 30, 16, 0,
1, 0, 0, 0, 54, 0,
0, 5, 242, 32, 16, 0,
3, 0, 0, 0, 70, 30,
16, 0, 1, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
80, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 28, 0,
0, 0, 77, 105, 99, 114,
111, 115, 111, 102, 116, 32,
40, 82, 41, 32, 72, 76,
83, 76, 32, 83, 104, 97,
100, 101, 114, 32, 67, 111,
109, 112, 105, 108, 101, 114,
32, 54, 46, 51, 46, 57,
54, 48, 48, 46, 49, 54,
51, 56, 52, 0, 171, 171,
73, 83, 71, 78, 76, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 68, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 15, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 67, 79,
76, 79, 82, 0, 171, 171,
79, 83, 71, 78, 116, 0,
0, 0, 4, 0, 0, 0,
8, 0, 0, 0, 104, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 104, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 0, 0, 0, 104, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
15, 0, 0, 0, 104, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 3, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171
};
......@@ -19,6 +19,25 @@
// SV_POSITION 0 xyzw 0 POS float xyzw
// COLOR 0 xyzw 1 NONE float xyzw
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_x
def c1, 1, 0, 0, 0
dcl_texcoord v0
dcl_texcoord1 v1
add oPos.xy, v0, c0
mad oPos.zw, v0.z, c1.xyxy, c1.xyyx
mov oT0, v1
// approximately 3 instruction slots used
vs_4_0
dcl_input v0.xyz
dcl_input v1.xyzw
......@@ -33,57 +52,41 @@ ret
const BYTE g_VS_ClearFloat[] =
{
68, 88, 66, 67, 85, 165,
3, 169, 5, 163, 130, 219,
105, 202, 22, 102, 97, 129,
22, 14, 1, 0, 0, 0,
48, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
140, 0, 0, 0, 220, 0,
0, 0, 48, 1, 0, 0,
180, 1, 0, 0, 82, 68,
69, 70, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
28, 0, 0, 0, 0, 4,
254, 255, 0, 1, 0, 0,
28, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 54, 46, 51,
46, 57, 54, 48, 48, 46,
49, 54, 51, 56, 52, 0,
171, 171, 73, 83, 71, 78,
72, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 7, 7, 0, 0,
65, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 15, 0, 0,
80, 79, 83, 73, 84, 73,
79, 78, 0, 67, 79, 76,
79, 82, 0, 171, 79, 83,
71, 78, 76, 0, 0, 0,
2, 0, 0, 0, 8, 0,
68, 88, 66, 67, 254, 253,
200, 174, 22, 35, 97, 190,
187, 200, 253, 161, 246, 45,
67, 66, 1, 0, 0, 0,
204, 2, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 67, 79, 76, 79,
82, 0, 171, 171, 83, 72,
208, 0, 0, 0, 84, 1,
0, 0, 208, 1, 0, 0,
40, 2, 0, 0, 120, 2,
0, 0, 65, 111, 110, 57,
144, 0, 0, 0, 144, 0,
0, 0, 0, 2, 254, 255,
104, 0, 0, 0, 40, 0,
0, 0, 0, 0, 36, 0,
0, 0, 36, 0, 0, 0,
36, 0, 0, 0, 36, 0,
1, 0, 36, 0, 0, 0,
0, 0, 1, 2, 254, 255,
81, 0, 0, 5, 1, 0,
15, 160, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 0, 2, 5, 0,
0, 128, 0, 0, 15, 144,
31, 0, 0, 2, 5, 0,
1, 128, 1, 0, 15, 144,
2, 0, 0, 3, 0, 0,
3, 192, 0, 0, 228, 144,
0, 0, 228, 160, 4, 0,
0, 4, 0, 0, 12, 192,
0, 0, 170, 144, 1, 0,
68, 160, 1, 0, 20, 160,
1, 0, 0, 2, 0, 0,
15, 224, 1, 0, 228, 144,
255, 255, 0, 0, 83, 72,
68, 82, 124, 0, 0, 0,
64, 0, 1, 0, 31, 0,
0, 0, 95, 0, 0, 3,
......@@ -126,5 +129,47 @@ const BYTE g_VS_ClearFloat[] =
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
0, 0, 82, 68, 69, 70,
80, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 28, 0,
0, 0, 0, 4, 254, 255,
0, 1, 0, 0, 28, 0,
0, 0, 77, 105, 99, 114,
111, 115, 111, 102, 116, 32,
40, 82, 41, 32, 72, 76,
83, 76, 32, 83, 104, 97,
100, 101, 114, 32, 67, 111,
109, 112, 105, 108, 101, 114,
32, 54, 46, 51, 46, 57,
54, 48, 48, 46, 49, 54,
51, 56, 52, 0, 171, 171,
73, 83, 71, 78, 72, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
7, 7, 0, 0, 65, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 15, 0, 0, 80, 79,
83, 73, 84, 73, 79, 78,
0, 67, 79, 76, 79, 82,
0, 171, 79, 83, 71, 78,
76, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
67, 79, 76, 79, 82, 0,
171, 171
};
......@@ -19,6 +19,25 @@
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_x
def c1, 0, 1, 0, 0
dcl_texcoord v0
dcl_texcoord1 v1
add oPos.xy, v0, c0
mov oPos.zw, c1.xyxy
mov oT0.xy, v1
// approximately 3 instruction slots used
vs_4_0
dcl_input v0.xy
dcl_input v1.xy
......@@ -33,101 +52,126 @@ ret
const BYTE g_VS_Passthrough2D[] =
{
68, 88, 66, 67, 59, 144,
40, 56, 193, 225, 103, 172,
109, 148, 29, 253, 61, 192,
251, 250, 1, 0, 0, 0,
68, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
140, 0, 0, 0, 224, 0,
0, 0, 56, 1, 0, 0,
200, 1, 0, 0, 82, 68,
69, 70, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
28, 0, 0, 0, 0, 4,
254, 255, 0, 1, 0, 0,
28, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 54, 46, 51,
46, 57, 54, 48, 48, 46,
49, 54, 51, 56, 52, 0,
171, 171, 73, 83, 71, 78,
76, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 3, 3, 0, 0,
65, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
80, 79, 83, 73, 84, 73,
79, 78, 0, 84, 69, 88,
67, 79, 79, 82, 68, 0,
171, 171, 79, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 12, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
83, 72, 68, 82, 136, 0,
0, 0, 64, 0, 1, 0,
34, 0, 0, 0, 95, 0,
0, 3, 50, 16, 16, 0,
0, 0, 0, 0, 95, 0,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 103, 0,
0, 4, 242, 32, 16, 0,
0, 0, 0, 0, 1, 0,
0, 0, 101, 0, 0, 3,
68, 88, 66, 67, 230, 95,
115, 230, 65, 211, 74, 82,
143, 170, 109, 175, 63, 210,
14, 229, 1, 0, 0, 0,
216, 2, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
200, 0, 0, 0, 88, 1,
0, 0, 212, 1, 0, 0,
44, 2, 0, 0, 128, 2,
0, 0, 65, 111, 110, 57,
136, 0, 0, 0, 136, 0,
0, 0, 0, 2, 254, 255,
96, 0, 0, 0, 40, 0,
0, 0, 0, 0, 36, 0,
0, 0, 36, 0, 0, 0,
36, 0, 0, 0, 36, 0,
1, 0, 36, 0, 0, 0,
0, 0, 1, 2, 254, 255,
81, 0, 0, 5, 1, 0,
15, 160, 0, 0, 0, 0,
0, 0, 128, 63, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 0, 2, 5, 0,
0, 128, 0, 0, 15, 144,
31, 0, 0, 2, 5, 0,
1, 128, 1, 0, 15, 144,
2, 0, 0, 3, 0, 0,
3, 192, 0, 0, 228, 144,
0, 0, 228, 160, 1, 0,
0, 2, 0, 0, 12, 192,
1, 0, 68, 160, 1, 0,
0, 2, 0, 0, 3, 224,
1, 0, 228, 144, 255, 255,
0, 0, 83, 72, 68, 82,
136, 0, 0, 0, 64, 0,
1, 0, 34, 0, 0, 0,
95, 0, 0, 3, 50, 16,
16, 0, 0, 0, 0, 0,
95, 0, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
103, 0, 0, 4, 242, 32,
16, 0, 0, 0, 0, 0,
1, 0, 0, 0, 101, 0,
0, 3, 50, 32, 16, 0,
1, 0, 0, 0, 54, 0,
0, 5, 50, 32, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 0, 0, 0, 0,
54, 0, 0, 8, 194, 32,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
128, 63, 54, 0, 0, 5,
50, 32, 16, 0, 1, 0,
0, 0, 54, 0, 0, 5,
50, 32, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
0, 0, 0, 0, 54, 0,
0, 8, 194, 32, 16, 0,
0, 0, 0, 0, 2, 64,
1, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 128, 63,
54, 0, 0, 5, 50, 32,
16, 0, 1, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 80, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
0, 0, 28, 0, 0, 0,
0, 4, 254, 255, 0, 1,
0, 0, 28, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 54,
46, 51, 46, 57, 54, 48,
48, 46, 49, 54, 51, 56,
52, 0, 171, 171, 73, 83,
71, 78, 76, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 3, 3,
0, 0, 65, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 80, 79, 83, 73,
84, 73, 79, 78, 0, 84,
69, 88, 67, 79, 79, 82,
68, 0, 171, 171, 79, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 12,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171
};
......@@ -26,6 +26,25 @@
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
def c0, 1, 0, 0, 0
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mad r0, r0.x, c0.xxxy, c0.yyyx
mov oC0, r0
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
......@@ -41,111 +60,137 @@ ret
const BYTE g_PS_PassthroughLum2D[] =
{
68, 88, 66, 67, 225, 120,
216, 91, 220, 177, 192, 153,
157, 197, 41, 213, 46, 45,
168, 141, 1, 0, 0, 0,
128, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
220, 0, 0, 0, 52, 1,
0, 0, 104, 1, 0, 0,
4, 2, 0, 0, 82, 68,
69, 70, 160, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
109, 0, 0, 0, 92, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
100, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 83, 97, 109, 112,
108, 101, 114, 0, 84, 101,
120, 116, 117, 114, 101, 70,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
54, 46, 51, 46, 57, 54,
48, 48, 46, 49, 54, 51,
56, 52, 0, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
68, 88, 66, 67, 144, 18,
242, 89, 150, 125, 18, 219,
193, 196, 127, 207, 14, 165,
198, 119, 1, 0, 0, 0,
28, 3, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 148, 0,
0, 0, 64, 0, 0, 0,
37, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
208, 0, 0, 0, 108, 1,
0, 0, 232, 1, 0, 0,
144, 2, 0, 0, 232, 2,
0, 0, 65, 111, 110, 57,
144, 0, 0, 0, 144, 0,
0, 0, 0, 2, 255, 255,
104, 0, 0, 0, 40, 0,
0, 0, 0, 0, 40, 0,
0, 0, 40, 0, 0, 0,
40, 0, 1, 0, 36, 0,
0, 0, 40, 0, 0, 0,
0, 0, 1, 2, 255, 255,
81, 0, 0, 5, 0, 0,
15, 160, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 4, 0,
0, 4, 0, 0, 15, 128,
0, 0, 0, 128, 0, 0,
64, 160, 0, 0, 21, 160,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 148, 0, 0, 0,
64, 0, 0, 0, 37, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 114, 32, 16, 0,
0, 0, 0, 0, 6, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 130, 32,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
128, 63, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 4, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
114, 32, 16, 0, 0, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 130, 32, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 0, 0, 128, 63,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
160, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 109, 0,
0, 0, 92, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 100, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
83, 97, 109, 112, 108, 101,
114, 0, 84, 101, 120, 116,
117, 114, 101, 70, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 54, 46,
51, 46, 57, 54, 48, 48,
46, 49, 54, 51, 56, 52,
0, 171, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171
};
......@@ -26,6 +26,24 @@
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mov r0, r0.xxxw
mov oC0, r0
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
......@@ -40,15 +58,79 @@ ret
const BYTE g_PS_PassthroughLumAlpha2D[] =
{
68, 88, 66, 67, 5, 22,
73, 236, 78, 181, 30, 23,
193, 15, 96, 129, 149, 136,
254, 138, 1, 0, 0, 0,
108, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
220, 0, 0, 0, 52, 1,
0, 0, 104, 1, 0, 0,
240, 1, 0, 0, 82, 68,
68, 88, 66, 67, 246, 240,
158, 208, 214, 197, 166, 221,
45, 58, 235, 164, 12, 157,
62, 31, 1, 0, 0, 0,
232, 2, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
176, 0, 0, 0, 56, 1,
0, 0, 180, 1, 0, 0,
92, 2, 0, 0, 180, 2,
0, 0, 65, 111, 110, 57,
112, 0, 0, 0, 112, 0,
0, 0, 0, 2, 255, 255,
72, 0, 0, 0, 40, 0,
0, 0, 0, 0, 40, 0,
0, 0, 40, 0, 0, 0,
40, 0, 1, 0, 36, 0,
0, 0, 40, 0, 0, 0,
0, 0, 1, 2, 255, 255,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 1, 0,
0, 2, 0, 0, 15, 128,
0, 0, 192, 128, 1, 0,
0, 2, 0, 8, 15, 128,
0, 0, 228, 128, 255, 255,
0, 0, 83, 72, 68, 82,
128, 0, 0, 0, 64, 0,
0, 0, 32, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 1, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 242, 32,
16, 0, 0, 0, 0, 0,
6, 12, 16, 0, 0, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 160, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
......@@ -99,49 +181,5 @@ const BYTE g_PS_PassthroughLumAlpha2D[] =
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 128, 0,
0, 0, 64, 0, 0, 0,
32, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 242, 32, 16, 0,
0, 0, 0, 0, 6, 12,
16, 0, 0, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
71, 69, 84, 0, 171, 171
};
......@@ -26,6 +26,25 @@
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
def c0, 1, 0, 0, 0
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mad r0, r0.x, c0.xyyy, c0.yyyx
mov oC0, r0
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
......@@ -41,113 +60,139 @@ ret
const BYTE g_PS_PassthroughR2D[] =
{
68, 88, 66, 67, 176, 145,
90, 98, 155, 129, 175, 151,
94, 218, 2, 240, 125, 79,
115, 199, 1, 0, 0, 0,
140, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
220, 0, 0, 0, 52, 1,
0, 0, 104, 1, 0, 0,
16, 2, 0, 0, 82, 68,
69, 70, 160, 0, 0, 0,
68, 88, 66, 67, 212, 251,
117, 250, 99, 185, 28, 44,
178, 14, 83, 133, 173, 0,
182, 196, 1, 0, 0, 0,
40, 3, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
208, 0, 0, 0, 120, 1,
0, 0, 244, 1, 0, 0,
156, 2, 0, 0, 244, 2,
0, 0, 65, 111, 110, 57,
144, 0, 0, 0, 144, 0,
0, 0, 0, 2, 255, 255,
104, 0, 0, 0, 40, 0,
0, 0, 0, 0, 40, 0,
0, 0, 40, 0, 0, 0,
40, 0, 1, 0, 36, 0,
0, 0, 40, 0, 0, 0,
0, 0, 1, 2, 255, 255,
81, 0, 0, 5, 0, 0,
15, 160, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 4, 0,
0, 4, 0, 0, 15, 128,
0, 0, 0, 128, 0, 0,
84, 160, 0, 0, 21, 160,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 160, 0, 0, 0,
64, 0, 0, 0, 40, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
18, 32, 16, 0, 0, 0,
0, 0, 10, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 8, 226, 32, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
109, 0, 0, 0, 92, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 128, 63,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
100, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 83, 97, 109, 112,
108, 101, 114, 0, 84, 101,
120, 116, 117, 114, 101, 70,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
54, 46, 51, 46, 57, 54,
48, 48, 46, 49, 54, 51,
56, 52, 0, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 160, 0,
0, 0, 64, 0, 0, 0,
40, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 18, 32, 16, 0,
0, 0, 0, 0, 10, 0,
16, 0, 0, 0, 0, 0,
54, 0, 0, 8, 226, 32,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
128, 63, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 4, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
160, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 109, 0,
0, 0, 92, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 100, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
83, 97, 109, 112, 108, 101,
114, 0, 84, 101, 120, 116,
117, 114, 101, 70, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 54, 46,
51, 46, 57, 54, 48, 48,
46, 49, 54, 51, 56, 52,
0, 171, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171
};
......@@ -26,6 +26,25 @@
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
def c0, 1, 0, 0, 0
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mad r0, r0.xyxx, c0.xxyy, c0.yyyx
mov oC0, r0
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
......@@ -41,113 +60,139 @@ ret
const BYTE g_PS_PassthroughRG2D[] =
{
68, 88, 66, 67, 231, 234,
158, 180, 205, 19, 229, 140,
166, 144, 96, 164, 146, 223,
67, 146, 1, 0, 0, 0,
140, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
220, 0, 0, 0, 52, 1,
0, 0, 104, 1, 0, 0,
16, 2, 0, 0, 82, 68,
69, 70, 160, 0, 0, 0,
68, 88, 66, 67, 217, 171,
153, 248, 26, 15, 102, 119,
86, 174, 121, 245, 223, 83,
2, 181, 1, 0, 0, 0,
40, 3, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
208, 0, 0, 0, 120, 1,
0, 0, 244, 1, 0, 0,
156, 2, 0, 0, 244, 2,
0, 0, 65, 111, 110, 57,
144, 0, 0, 0, 144, 0,
0, 0, 0, 2, 255, 255,
104, 0, 0, 0, 40, 0,
0, 0, 0, 0, 40, 0,
0, 0, 40, 0, 0, 0,
40, 0, 1, 0, 36, 0,
0, 0, 40, 0, 0, 0,
0, 0, 1, 2, 255, 255,
81, 0, 0, 5, 0, 0,
15, 160, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 4, 0,
0, 4, 0, 0, 15, 128,
0, 0, 4, 128, 0, 0,
80, 160, 0, 0, 21, 160,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 160, 0, 0, 0,
64, 0, 0, 0, 40, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
50, 32, 16, 0, 0, 0,
0, 0, 70, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 8, 194, 32, 16, 0,
0, 0, 0, 0, 2, 64,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
109, 0, 0, 0, 92, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 128, 63,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
100, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 83, 97, 109, 112,
108, 101, 114, 0, 84, 101,
120, 116, 117, 114, 101, 70,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
54, 46, 51, 46, 57, 54,
48, 48, 46, 49, 54, 51,
56, 52, 0, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 160, 0,
0, 0, 64, 0, 0, 0,
40, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 50, 32, 16, 0,
0, 0, 0, 0, 70, 0,
16, 0, 0, 0, 0, 0,
54, 0, 0, 8, 194, 32,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
128, 63, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 4, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
160, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 109, 0,
0, 0, 92, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 100, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
83, 97, 109, 112, 108, 101,
114, 0, 84, 101, 120, 116,
117, 114, 101, 70, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 54, 46,
51, 46, 57, 54, 48, 48,
46, 49, 54, 51, 56, 52,
0, 171, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171
};
......@@ -26,6 +26,25 @@
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
def c0, 1, 0, 0, 0
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mad r0, r0.xyzx, c0.xxxy, c0.yyyx
mov oC0, r0
// approximately 3 instruction slots used (1 texture, 2 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
......@@ -41,111 +60,137 @@ ret
const BYTE g_PS_PassthroughRGB2D[] =
{
68, 88, 66, 67, 230, 78,
183, 28, 143, 3, 213, 214,
94, 194, 104, 75, 78, 218,
227, 118, 1, 0, 0, 0,
128, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
220, 0, 0, 0, 52, 1,
0, 0, 104, 1, 0, 0,
4, 2, 0, 0, 82, 68,
69, 70, 160, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
109, 0, 0, 0, 92, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
100, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 83, 97, 109, 112,
108, 101, 114, 0, 84, 101,
120, 116, 117, 114, 101, 70,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
54, 46, 51, 46, 57, 54,
48, 48, 46, 49, 54, 51,
56, 52, 0, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
68, 88, 66, 67, 51, 90,
49, 167, 211, 79, 20, 215,
57, 227, 70, 56, 132, 117,
66, 156, 1, 0, 0, 0,
28, 3, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 148, 0,
0, 0, 64, 0, 0, 0,
37, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
208, 0, 0, 0, 108, 1,
0, 0, 232, 1, 0, 0,
144, 2, 0, 0, 232, 2,
0, 0, 65, 111, 110, 57,
144, 0, 0, 0, 144, 0,
0, 0, 0, 2, 255, 255,
104, 0, 0, 0, 40, 0,
0, 0, 0, 0, 40, 0,
0, 0, 40, 0, 0, 0,
40, 0, 1, 0, 36, 0,
0, 0, 40, 0, 0, 0,
0, 0, 1, 2, 255, 255,
81, 0, 0, 5, 0, 0,
15, 160, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 4, 0,
0, 4, 0, 0, 15, 128,
0, 0, 36, 128, 0, 0,
64, 160, 0, 0, 21, 160,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 148, 0, 0, 0,
64, 0, 0, 0, 37, 0,
0, 0, 90, 0, 0, 3,
0, 96, 16, 0, 0, 0,
0, 0, 88, 24, 0, 4,
0, 112, 16, 0, 0, 0,
0, 0, 85, 85, 0, 0,
98, 16, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 114, 32, 16, 0,
0, 0, 0, 0, 70, 2,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 130, 32,
104, 0, 0, 2, 1, 0,
0, 0, 69, 0, 0, 9,
242, 0, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
128, 63, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 4, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
114, 32, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 130, 32, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 0, 0, 128, 63,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
160, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 109, 0,
0, 0, 92, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 100, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
83, 97, 109, 112, 108, 101,
114, 0, 84, 101, 120, 116,
117, 114, 101, 70, 0, 77,
105, 99, 114, 111, 115, 111,
102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114,
32, 67, 111, 109, 112, 105,
108, 101, 114, 32, 54, 46,
51, 46, 57, 54, 48, 48,
46, 49, 54, 51, 56, 52,
0, 171, 73, 83, 71, 78,
80, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
68, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 3, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171
};
......@@ -26,6 +26,23 @@
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_x
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mov oC0, r0
// approximately 2 instruction slots used (1 texture, 1 arithmetic)
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
......@@ -38,103 +55,122 @@ ret
const BYTE g_PS_PassthroughRGBA2D[] =
{
68, 88, 66, 67, 243, 181,
21, 67, 189, 2, 51, 221,
82, 133, 105, 124, 215, 100,
21, 146, 1, 0, 0, 0,
80, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
220, 0, 0, 0, 52, 1,
0, 0, 104, 1, 0, 0,
212, 1, 0, 0, 82, 68,
69, 70, 160, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
109, 0, 0, 0, 92, 0,
0, 0, 3, 0, 0, 0,
68, 88, 66, 67, 240, 186,
163, 221, 151, 45, 139, 68,
172, 121, 30, 230, 203, 102,
92, 33, 1, 0, 0, 0,
192, 2, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
164, 0, 0, 0, 16, 1,
0, 0, 140, 1, 0, 0,
52, 2, 0, 0, 140, 2,
0, 0, 65, 111, 110, 57,
100, 0, 0, 0, 100, 0,
0, 0, 0, 2, 255, 255,
60, 0, 0, 0, 40, 0,
0, 0, 0, 0, 40, 0,
0, 0, 40, 0, 0, 0,
40, 0, 1, 0, 36, 0,
0, 0, 40, 0, 0, 0,
0, 0, 1, 2, 255, 255,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 1, 0,
0, 2, 0, 8, 15, 128,
0, 0, 228, 128, 255, 255,
0, 0, 83, 72, 68, 82,
100, 0, 0, 0, 64, 0,
0, 0, 25, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 69, 0,
0, 9, 242, 32, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
100, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 83, 97, 109, 112,
108, 101, 114, 0, 84, 101,
120, 116, 117, 114, 101, 70,
0, 77, 105, 99, 114, 111,
115, 111, 102, 116, 32, 40,
82, 41, 32, 72, 76, 83,
76, 32, 83, 104, 97, 100,
101, 114, 32, 67, 111, 109,
112, 105, 108, 101, 114, 32,
54, 46, 51, 46, 57, 54,
48, 48, 46, 49, 54, 51,
56, 52, 0, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 100, 0,
0, 0, 64, 0, 0, 0,
25, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 69, 0, 0, 9,
242, 32, 16, 0, 0, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 70, 126,
16, 0, 0, 0, 0, 0,
0, 96, 16, 0, 0, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
82, 68, 69, 70, 160, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1,
0, 0, 109, 0, 0, 0,
92, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 100, 0, 0, 0,
2, 0, 0, 0, 5, 0,
0, 0, 4, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 1, 0, 0, 0,
13, 0, 0, 0, 83, 97,
109, 112, 108, 101, 114, 0,
84, 101, 120, 116, 117, 114,
101, 70, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 54, 46, 51, 46,
57, 54, 48, 48, 46, 49,
54, 51, 56, 52, 0, 171,
73, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
15, 0, 0, 0, 68, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 171, 171, 79, 83,
71, 78, 44, 0, 0, 0,
1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 83, 86, 95, 84,
65, 82, 71, 69, 84, 0,
171, 171
};
......@@ -8,7 +8,8 @@
ANGLE_TYPED_TEST_CASE(RendererTest, ES2_D3D9, ES2_D3D11, ES2_D3D11_WARP, ES3_D3D11, ES3_D3D11_WARP,
ES2_D3D11_FL11_0, ES2_D3D11_FL11_0_WARP, ES3_D3D11_FL11_0, ES3_D3D11_FL11_0_WARP,
ES2_D3D11_FL10_1, ES2_D3D11_FL10_1_WARP, ES3_D3D11_FL10_1, ES3_D3D11_FL10_1_WARP,
ES2_D3D11_FL10_0, ES2_D3D11_FL10_0_WARP, ES3_D3D11_FL10_0, ES3_D3D11_FL10_0_WARP);
ES2_D3D11_FL10_0, ES2_D3D11_FL10_0_WARP, ES3_D3D11_FL10_0, ES3_D3D11_FL10_0_WARP,
ES2_D3D11_FL9_3, ES2_D3D11_FL9_3_WARP);
template<typename T>
class RendererTest : public ANGLETest
......@@ -82,6 +83,11 @@ TYPED_TEST(RendererTest, RequestedRendererCreated)
}
}
if (platform.majorVersion == 9 && platform.minorVersion == 3)
{
acceptableShaderModels.push_back("ps_4_0_level_9_3");
}
bool found = false;
for (size_t i = 0; i < acceptableShaderModels.size(); i++)
{
......
......@@ -31,11 +31,13 @@ DEFINE_ANGLE_TEST_PLATFORM(D3D11, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGL
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL11_0, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, EGL_FALSE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_1, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, EGL_FALSE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_0, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, EGL_FALSE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL9_3, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, EGL_FALSE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_TRUE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL11_0_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, EGL_TRUE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_1_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, EGL_TRUE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_0_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, EGL_TRUE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL9_3_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, EGL_TRUE);
#undef DEFINE_ANGLE_TEST_PLATFORM
......@@ -61,11 +63,13 @@ typedef TestFixture<2, D3D11> ES2_D3D11;
typedef TestFixture<2, D3D11_FL11_0> ES2_D3D11_FL11_0;
typedef TestFixture<2, D3D11_FL10_1> ES2_D3D11_FL10_1;
typedef TestFixture<2, D3D11_FL10_0> ES2_D3D11_FL10_0;
typedef TestFixture<2, D3D11_FL9_3> ES2_D3D11_FL9_3;
typedef TestFixture<2, D3D11_WARP> ES2_D3D11_WARP;
typedef TestFixture<2, D3D11_FL11_0_WARP> ES2_D3D11_FL11_0_WARP;
typedef TestFixture<2, D3D11_FL10_1_WARP> ES2_D3D11_FL10_1_WARP;
typedef TestFixture<2, D3D11_FL10_0_WARP> ES2_D3D11_FL10_0_WARP;
typedef TestFixture<2, D3D11_FL9_3_WARP> ES2_D3D11_FL9_3_WARP;
typedef TestFixture<3, D3D11> ES3_D3D11;
typedef TestFixture<3, D3D11_FL11_0> ES3_D3D11_FL11_0;
......
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