Make sure the internal DX uniforms get updated after re-linking.

TRAC #20659 Issue=321 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1063 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent f8f8f362
#define MAJOR_VERSION 1
#define MINOR_VERSION 0
#define BUILD_VERSION 0
#define BUILD_REVISION 1062
#define BUILD_REVISION 1063
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
......
......@@ -405,6 +405,11 @@ void Context::markAllStateDirty()
mCachedCurrentProgram = NULL;
}
void Context::markDxUniformsDirty()
{
mDxUniformsDirty = true;
}
void Context::markContextLost()
{
if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
......
......@@ -282,6 +282,7 @@ class Context
void makeCurrent(egl::Display *display, egl::Surface *surface);
void markAllStateDirty();
void markDxUniformsDirty();
virtual void markContextLost();
bool isContextLost();
......
......@@ -1704,6 +1704,8 @@ void Program::link()
mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW");
mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines");
context->markDxUniformsDirty();
mLinked = true; // Success
}
}
......
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