Implemented IndexBuffer11.

TRAC #22237 Author: Geoff Lang Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1608 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 1e3a8041
...@@ -262,6 +262,8 @@ ...@@ -262,6 +262,8 @@
'libGLESv2/renderer/IndexBuffer.h', 'libGLESv2/renderer/IndexBuffer.h',
'libGLESv2/renderer/IndexBuffer9.cpp', 'libGLESv2/renderer/IndexBuffer9.cpp',
'libGLESv2/renderer/IndexBuffer9.h', 'libGLESv2/renderer/IndexBuffer9.h',
'libGLESv2/renderer/IndexBuffer11.cpp',
'libGLESv2/renderer/IndexBuffer11.h',
'libGLESv2/renderer/IndexDataManager.cpp', 'libGLESv2/renderer/IndexDataManager.cpp',
'libGLESv2/renderer/IndexDataManager.h', 'libGLESv2/renderer/IndexDataManager.h',
'libGLESv2/renderer/Renderer.cpp', 'libGLESv2/renderer/Renderer.cpp',
......
...@@ -248,6 +248,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -248,6 +248,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="renderer\Image.cpp" /> <ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\Image9.cpp" /> <ClCompile Include="renderer\Image9.cpp" />
<ClCompile Include="renderer\IndexBuffer.cpp" /> <ClCompile Include="renderer\IndexBuffer.cpp" />
<ClCompile Include="renderer\IndexBuffer11.cpp" />
<ClCompile Include="renderer\IndexBuffer9.cpp" /> <ClCompile Include="renderer\IndexBuffer9.cpp" />
<ClCompile Include="renderer\IndexDataManager.cpp" /> <ClCompile Include="renderer\IndexDataManager.cpp" />
<ClCompile Include="renderer\ImageSSE2.cpp" /> <ClCompile Include="renderer\ImageSSE2.cpp" />
...@@ -302,6 +303,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -302,6 +303,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="renderer\Image11.h" /> <ClInclude Include="renderer\Image11.h" />
<ClInclude Include="renderer\Image9.h" /> <ClInclude Include="renderer\Image9.h" />
<ClInclude Include="renderer\IndexBuffer.h" /> <ClInclude Include="renderer\IndexBuffer.h" />
<ClInclude Include="renderer\IndexBuffer11.h" />
<ClInclude Include="renderer\IndexBuffer9.h" /> <ClInclude Include="renderer\IndexBuffer9.h" />
<ClInclude Include="renderer\IndexDataManager.h" /> <ClInclude Include="renderer\IndexDataManager.h" />
<ClInclude Include="renderer\Renderer.h" /> <ClInclude Include="renderer\Renderer.h" />
......
...@@ -158,6 +158,9 @@ ...@@ -158,6 +158,9 @@
<ClCompile Include="renderer\IndexBuffer9.cpp"> <ClCompile Include="renderer\IndexBuffer9.cpp">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="renderer\IndexBuffer11.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image11.cpp"> <ClCompile Include="renderer\Image11.cpp">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClCompile> </ClCompile>
...@@ -331,6 +334,9 @@ ...@@ -331,6 +334,9 @@
<ClInclude Include="renderer\IndexBuffer9.h"> <ClInclude Include="renderer\IndexBuffer9.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\IndexBuffer11.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Image11.h"> <ClInclude Include="renderer\Image11.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
......
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
#include "libGLESv2/renderer/IndexBuffer11.h"
namespace rx
{
IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
{
mBuffer = NULL;
mBufferSize = 0;
mDynamicUsage = false;
}
IndexBuffer11::~IndexBuffer11()
{
if (mBuffer)
{
mBuffer->Release();
mBuffer = NULL;
}
}
bool IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
{
if (mBuffer)
{
mBuffer->Release();
mBuffer = NULL;
}
updateSerial();
if (bufferSize > 0)
{
ID3D11Device* dxDevice = mRenderer->getDevice();
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = bufferSize;
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
if (FAILED(result))
{
return false;
}
}
mBufferSize = bufferSize;
mIndexType = indexType;
mDynamicUsage = dynamic;
return true;
}
IndexBuffer11 *IndexBuffer11::makeIndexBuffer11(IndexBuffer *indexBuffer)
{
ASSERT(dynamic_cast<IndexBuffer11*>(indexBuffer) != NULL);
return static_cast<IndexBuffer11*>(indexBuffer);
}
bool IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
{
if (mBuffer)
{
if (offset + size > mBufferSize)
{
ERR("Index buffer map range is not inside the buffer.");
return false;
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
if (FAILED(result))
{
ERR("Index buffer map failed with error 0x%08x", result);
return false;
}
*outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
return true;
}
else
{
ERR("Index buffer not initialized.");
return false;
}
}
bool IndexBuffer11::unmapBuffer()
{
if (mBuffer)
{
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
dxContext->Unmap(mBuffer, 0);
return true;
}
else
{
ERR("Index buffer not initialized.");
return false;
}
}
GLenum IndexBuffer11::getIndexType() const
{
return mIndexType;
}
unsigned int IndexBuffer11::getBufferSize() const
{
return mBufferSize;
}
bool IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
{
if (bufferSize > mBufferSize || indexType != mIndexType)
{
return initialize(bufferSize, indexType, mDynamicUsage);
}
else
{
return true;
}
}
bool IndexBuffer11::discard()
{
if (mBuffer)
{
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
ERR("Index buffer map failed with error 0x%08x", result);
return false;
}
dxContext->Unmap(mBuffer, 0);
return true;
}
else
{
ERR("Index buffer not initialized.");
return false;
}
}
DXGI_FORMAT IndexBuffer11::getIndexFormat() const
{
switch (mIndexType)
{
case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
}
}
ID3D11Buffer *IndexBuffer11::getBuffer() const
{
return mBuffer;
}
}
\ No newline at end of file
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
#ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_
#define LIBGLESV2_RENDERER_INDEXBUFFER11_H_
#include "libGLESv2/renderer/IndexBuffer.h"
#include "libGLESv2/renderer/Renderer11.h"
#include <d3d11.h>
namespace rx
{
class IndexBuffer11 : public IndexBuffer
{
public:
explicit IndexBuffer11(Renderer11 *const renderer);
virtual ~IndexBuffer11();
virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer);
virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
virtual bool unmapBuffer();
virtual GLenum getIndexType() const;
virtual unsigned int getBufferSize() const;
virtual bool setSize(unsigned int bufferSize, GLenum indexType);
virtual bool discard();
DXGI_FORMAT getIndexFormat() const;
ID3D11Buffer *getBuffer() const;
private:
DISALLOW_COPY_AND_ASSIGN(IndexBuffer11);
rx::Renderer11 *const mRenderer;
ID3D11Buffer *mBuffer;
unsigned int mBufferSize;
GLenum mIndexType;
bool mDynamicUsage;
};
}
#endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_
\ No newline at end of file
...@@ -21,6 +21,7 @@ ...@@ -21,6 +21,7 @@
#include "libGLESv2/renderer/SwapChain11.h" #include "libGLESv2/renderer/SwapChain11.h"
#include "libGLESv2/renderer/Image11.h" #include "libGLESv2/renderer/Image11.h"
#include "libGLESv2/renderer/VertexBuffer11.h" #include "libGLESv2/renderer/VertexBuffer11.h"
#include "libGLESv2/renderer/IndexBuffer11.h"
#include "libEGL/Config.h" #include "libEGL/Config.h"
#include "libEGL/Display.h" #include "libEGL/Display.h"
...@@ -1256,9 +1257,7 @@ VertexBuffer *Renderer11::createVertexBuffer() ...@@ -1256,9 +1257,7 @@ VertexBuffer *Renderer11::createVertexBuffer()
IndexBuffer *Renderer11::createIndexBuffer() IndexBuffer *Renderer11::createIndexBuffer()
{ {
// TODO return new IndexBuffer11(this);
UNIMPLEMENTED();
return NULL;
} }
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
......
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