Commit 12a52423 by Anders Leino Committed by Commit Bot

Sharpen GL test skip condition for NVIDIA

The skip condition for GLSLTest_ES3.VaryingStructNotInitializedInVertexShader is modified to not skip NVIDIA on windows. Bug: angleproject:3413 Change-Id: I126d9fa9e36c3b6c07abfd24bdaf6feb76ac4f6f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1640208 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 2c9e47a8
......@@ -3425,7 +3425,7 @@ TEST_P(GLSLTest_ES3, VaryingStructNotInitializedInVertexShader)
// > Input of fragment shader 'varStruct' not written by vertex shader
//
// http://anglebug.com/3413
ANGLE_SKIP_TEST_IF(IsDesktopOpenGL() && (IsOSX() || IsWindows()));
ANGLE_SKIP_TEST_IF(IsDesktopOpenGL() && (IsOSX() || (IsWindows() && !IsNVIDIA())));
constexpr char kVS[] =
"#version 300 es\n"
......
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