Commit 15243d9b by Jamie Madill Committed by Commit Bot

Rename gl::Shader::Data to gl::ShaderState.

BUG=angleproject:1363 Change-Id: I49cb5d7319742487c8c00c58ec58f9a29561b9c1 Reviewed-on: https://chromium-review.googlesource.com/340743Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent bda75597
...@@ -72,11 +72,11 @@ bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y) ...@@ -72,11 +72,11 @@ bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type); return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
} }
Shader::Data::Data(GLenum shaderType) : mLabel(), mShaderType(shaderType), mShaderVersion(100) ShaderState::ShaderState(GLenum shaderType) : mLabel(), mShaderType(shaderType), mShaderVersion(100)
{ {
} }
Shader::Data::~Data() ShaderState::~ShaderState()
{ {
} }
...@@ -85,8 +85,8 @@ Shader::Shader(ResourceManager *manager, ...@@ -85,8 +85,8 @@ Shader::Shader(ResourceManager *manager,
const gl::Limitations &rendererLimitations, const gl::Limitations &rendererLimitations,
GLenum type, GLenum type,
GLuint handle) GLuint handle)
: mData(type), : mState(type),
mImplementation(implFactory->createShader(mData)), mImplementation(implFactory->createShader(mState)),
mRendererLimitations(rendererLimitations), mRendererLimitations(rendererLimitations),
mHandle(handle), mHandle(handle),
mType(type), mType(type),
...@@ -105,12 +105,12 @@ Shader::~Shader() ...@@ -105,12 +105,12 @@ Shader::~Shader()
void Shader::setLabel(const std::string &label) void Shader::setLabel(const std::string &label)
{ {
mData.mLabel = label; mState.mLabel = label;
} }
const std::string &Shader::getLabel() const const std::string &Shader::getLabel() const
{ {
return mData.mLabel; return mState.mLabel;
} }
GLuint Shader::getHandle() const GLuint Shader::getHandle() const
...@@ -134,7 +134,7 @@ void Shader::setSource(GLsizei count, const char *const *string, const GLint *le ...@@ -134,7 +134,7 @@ void Shader::setSource(GLsizei count, const char *const *string, const GLint *le
} }
} }
mData.mSource = stream.str(); mState.mSource = stream.str();
} }
int Shader::getInfoLogLength() const int Shader::getInfoLogLength() const
...@@ -167,17 +167,17 @@ void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const ...@@ -167,17 +167,17 @@ void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
int Shader::getSourceLength() const int Shader::getSourceLength() const
{ {
return mData.mSource.empty() ? 0 : (static_cast<int>(mData.mSource.length()) + 1); return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
} }
int Shader::getTranslatedSourceLength() const int Shader::getTranslatedSourceLength() const
{ {
if (mData.mTranslatedSource.empty()) if (mState.mTranslatedSource.empty())
{ {
return 0; return 0;
} }
return (static_cast<int>(mData.mTranslatedSource.length()) + 1); return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
} }
int Shader::getTranslatedSourceWithDebugInfoLength() const int Shader::getTranslatedSourceWithDebugInfoLength() const
...@@ -211,12 +211,12 @@ void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei * ...@@ -211,12 +211,12 @@ void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *
void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
{ {
getSourceImpl(mData.mSource, bufSize, length, buffer); getSourceImpl(mState.mSource, bufSize, length, buffer);
} }
void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
{ {
getSourceImpl(mData.mTranslatedSource, bufSize, length, buffer); getSourceImpl(mState.mTranslatedSource, bufSize, length, buffer);
} }
void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const
...@@ -227,16 +227,16 @@ void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, ...@@ -227,16 +227,16 @@ void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length,
void Shader::compile(Compiler *compiler) void Shader::compile(Compiler *compiler)
{ {
mData.mTranslatedSource.clear(); mState.mTranslatedSource.clear();
mInfoLog.clear(); mInfoLog.clear();
mData.mShaderVersion = 100; mState.mShaderVersion = 100;
mData.mVaryings.clear(); mState.mVaryings.clear();
mData.mUniforms.clear(); mState.mUniforms.clear();
mData.mInterfaceBlocks.clear(); mState.mInterfaceBlocks.clear();
mData.mActiveAttributes.clear(); mState.mActiveAttributes.clear();
mData.mActiveOutputVariables.clear(); mState.mActiveOutputVariables.clear();
ShHandle compilerHandle = compiler->getCompilerHandle(mData.mShaderType); ShHandle compilerHandle = compiler->getCompilerHandle(mState.mShaderType);
std::stringstream sourceStream; std::stringstream sourceStream;
...@@ -274,7 +274,7 @@ void Shader::compile(Compiler *compiler) ...@@ -274,7 +274,7 @@ void Shader::compile(Compiler *compiler)
return; return;
} }
mData.mTranslatedSource = ShGetObjectCode(compilerHandle); mState.mTranslatedSource = ShGetObjectCode(compilerHandle);
#ifndef NDEBUG #ifndef NDEBUG
// Prefix translated shader with commented out un-translated shader. // Prefix translated shader with commented out un-translated shader.
...@@ -286,40 +286,40 @@ void Shader::compile(Compiler *compiler) ...@@ -286,40 +286,40 @@ void Shader::compile(Compiler *compiler)
size_t curPos = 0; size_t curPos = 0;
while (curPos != std::string::npos) while (curPos != std::string::npos)
{ {
size_t nextLine = mData.mSource.find("\n", curPos); size_t nextLine = mState.mSource.find("\n", curPos);
size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1); size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
shaderStream << "// " << mData.mSource.substr(curPos, len); shaderStream << "// " << mState.mSource.substr(curPos, len);
curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1); curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
} }
shaderStream << "\n\n"; shaderStream << "\n\n";
shaderStream << mData.mTranslatedSource; shaderStream << mState.mTranslatedSource;
mData.mTranslatedSource = shaderStream.str(); mState.mTranslatedSource = shaderStream.str();
#endif #endif
// Gather the shader information // Gather the shader information
mData.mShaderVersion = ShGetShaderVersion(compilerHandle); mState.mShaderVersion = ShGetShaderVersion(compilerHandle);
mData.mVaryings = GetShaderVariables(ShGetVaryings(compilerHandle)); mState.mVaryings = GetShaderVariables(ShGetVaryings(compilerHandle));
mData.mUniforms = GetShaderVariables(ShGetUniforms(compilerHandle)); mState.mUniforms = GetShaderVariables(ShGetUniforms(compilerHandle));
mData.mInterfaceBlocks = GetShaderVariables(ShGetInterfaceBlocks(compilerHandle)); mState.mInterfaceBlocks = GetShaderVariables(ShGetInterfaceBlocks(compilerHandle));
if (mData.mShaderType == GL_VERTEX_SHADER) if (mState.mShaderType == GL_VERTEX_SHADER)
{ {
mData.mActiveAttributes = GetActiveShaderVariables(ShGetAttributes(compilerHandle)); mState.mActiveAttributes = GetActiveShaderVariables(ShGetAttributes(compilerHandle));
} }
else else
{ {
ASSERT(mData.mShaderType == GL_FRAGMENT_SHADER); ASSERT(mState.mShaderType == GL_FRAGMENT_SHADER);
// TODO(jmadill): Figure out why we only sort in the FS, and if we need to. // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
std::sort(mData.mVaryings.begin(), mData.mVaryings.end(), CompareShaderVar); std::sort(mState.mVaryings.begin(), mState.mVaryings.end(), CompareShaderVar);
mData.mActiveOutputVariables = mState.mActiveOutputVariables =
GetActiveShaderVariables(ShGetOutputVariables(compilerHandle)); GetActiveShaderVariables(ShGetOutputVariables(compilerHandle));
} }
ASSERT(!mData.mTranslatedSource.empty()); ASSERT(!mState.mTranslatedSource.empty());
mCompiled = mImplementation->postTranslateCompile(compiler, &mInfoLog); mCompiled = mImplementation->postTranslateCompile(compiler, &mInfoLog);
} }
...@@ -356,39 +356,39 @@ void Shader::flagForDeletion() ...@@ -356,39 +356,39 @@ void Shader::flagForDeletion()
int Shader::getShaderVersion() const int Shader::getShaderVersion() const
{ {
return mData.mShaderVersion; return mState.mShaderVersion;
} }
const std::vector<sh::Varying> &Shader::getVaryings() const const std::vector<sh::Varying> &Shader::getVaryings() const
{ {
return mData.getVaryings(); return mState.getVaryings();
} }
const std::vector<sh::Uniform> &Shader::getUniforms() const const std::vector<sh::Uniform> &Shader::getUniforms() const
{ {
return mData.getUniforms(); return mState.getUniforms();
} }
const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const
{ {
return mData.getInterfaceBlocks(); return mState.getInterfaceBlocks();
} }
const std::vector<sh::Attribute> &Shader::getActiveAttributes() const const std::vector<sh::Attribute> &Shader::getActiveAttributes() const
{ {
return mData.getActiveAttributes(); return mState.getActiveAttributes();
} }
const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables() const const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables() const
{ {
return mData.getActiveOutputVariables(); return mState.getActiveOutputVariables();
} }
int Shader::getSemanticIndex(const std::string &attributeName) const int Shader::getSemanticIndex(const std::string &attributeName) const
{ {
if (!attributeName.empty()) if (!attributeName.empty())
{ {
const auto &activeAttributes = mData.getActiveAttributes(); const auto &activeAttributes = mState.getActiveAttributes();
int semanticIndex = 0; int semanticIndex = 0;
for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++) for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
......
...@@ -37,52 +37,49 @@ struct ContextState; ...@@ -37,52 +37,49 @@ struct ContextState;
struct Limitations; struct Limitations;
class ResourceManager; class ResourceManager;
class Shader final : angle::NonCopyable, public LabeledObject class ShaderState final : angle::NonCopyable
{ {
public: public:
class Data final : angle::NonCopyable ShaderState(GLenum shaderType);
~ShaderState();
const std::string &getLabel() const { return mLabel; }
const std::string &getSource() const { return mSource; }
const std::string &getTranslatedSource() const { return mTranslatedSource; }
GLenum getShaderType() const { return mShaderType; }
int getShaderVersion() const { return mShaderVersion; }
const std::vector<sh::Varying> &getVaryings() const { return mVaryings; }
const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
const std::vector<sh::OutputVariable> &getActiveOutputVariables() const
{ {
public: return mActiveOutputVariables;
Data(GLenum shaderType); }
~Data();
private:
const std::string &getLabel() const { return mLabel; } friend class Shader;
const std::string &getSource() const { return mSource; }
const std::string &getTranslatedSource() const { return mTranslatedSource; }
GLenum getShaderType() const { return mShaderType; }
int getShaderVersion() const { return mShaderVersion; }
const std::vector<sh::Varying> &getVaryings() const { return mVaryings; }
const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const
{
return mInterfaceBlocks;
}
const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
const std::vector<sh::OutputVariable> &getActiveOutputVariables() const
{
return mActiveOutputVariables;
}
private:
friend class Shader;
std::string mLabel;
GLenum mShaderType;
int mShaderVersion;
std::string mTranslatedSource;
std::string mSource;
std::vector<sh::Varying> mVaryings;
std::vector<sh::Uniform> mUniforms;
std::vector<sh::InterfaceBlock> mInterfaceBlocks;
std::vector<sh::Attribute> mActiveAttributes;
std::vector<sh::OutputVariable> mActiveOutputVariables;
};
std::string mLabel;
GLenum mShaderType;
int mShaderVersion;
std::string mTranslatedSource;
std::string mSource;
std::vector<sh::Varying> mVaryings;
std::vector<sh::Uniform> mUniforms;
std::vector<sh::InterfaceBlock> mInterfaceBlocks;
std::vector<sh::Attribute> mActiveAttributes;
std::vector<sh::OutputVariable> mActiveOutputVariables;
};
class Shader final : angle::NonCopyable, public LabeledObject
{
public:
Shader(ResourceManager *manager, Shader(ResourceManager *manager,
rx::ImplFactory *implFactory, rx::ImplFactory *implFactory,
const gl::Limitations &rendererLimitations, const gl::Limitations &rendererLimitations,
...@@ -107,7 +104,7 @@ class Shader final : angle::NonCopyable, public LabeledObject ...@@ -107,7 +104,7 @@ class Shader final : angle::NonCopyable, public LabeledObject
void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const; void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
int getTranslatedSourceLength() const; int getTranslatedSourceLength() const;
int getTranslatedSourceWithDebugInfoLength() const; int getTranslatedSourceWithDebugInfoLength() const;
const std::string &getTranslatedSource() const { return mData.getTranslatedSource(); } const std::string &getTranslatedSource() const { return mState.getTranslatedSource(); }
void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const; void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const; void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const;
...@@ -133,7 +130,7 @@ class Shader final : angle::NonCopyable, public LabeledObject ...@@ -133,7 +130,7 @@ class Shader final : angle::NonCopyable, public LabeledObject
private: private:
static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer); static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer);
Data mData; ShaderState mState;
rx::ShaderImpl *mImplementation; rx::ShaderImpl *mImplementation;
const gl::Limitations &mRendererLimitations; const gl::Limitations &mRendererLimitations;
const GLuint mHandle; const GLuint mHandle;
......
...@@ -39,7 +39,7 @@ class ImplFactory : angle::NonCopyable ...@@ -39,7 +39,7 @@ class ImplFactory : angle::NonCopyable
// Shader creation // Shader creation
virtual CompilerImpl *createCompiler() = 0; virtual CompilerImpl *createCompiler() = 0;
virtual ShaderImpl *createShader(const gl::Shader::Data &data) = 0; virtual ShaderImpl *createShader(const gl::ShaderState &data) = 0;
virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0; virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0;
// Framebuffer creation // Framebuffer creation
......
...@@ -18,7 +18,7 @@ namespace rx ...@@ -18,7 +18,7 @@ namespace rx
class ShaderImpl : angle::NonCopyable class ShaderImpl : angle::NonCopyable
{ {
public: public:
ShaderImpl(const gl::Shader::Data &data) : mData(data) {} ShaderImpl(const gl::ShaderState &data) : mData(data) {}
virtual ~ShaderImpl() { } virtual ~ShaderImpl() { }
// Returns additional ShCompile options. // Returns additional ShCompile options.
...@@ -29,10 +29,10 @@ class ShaderImpl : angle::NonCopyable ...@@ -29,10 +29,10 @@ class ShaderImpl : angle::NonCopyable
virtual std::string getDebugInfo() const = 0; virtual std::string getDebugInfo() const = 0;
const gl::Shader::Data &getData() const { return mData; } const gl::ShaderState &getData() const { return mData; }
protected: protected:
const gl::Shader::Data &mData; const gl::ShaderState &mData;
}; };
} }
......
...@@ -40,7 +40,7 @@ const char *GetShaderTypeString(GLenum type) ...@@ -40,7 +40,7 @@ const char *GetShaderTypeString(GLenum type)
namespace rx namespace rx
{ {
ShaderD3D::ShaderD3D(const gl::Shader::Data &data) : ShaderImpl(data) ShaderD3D::ShaderD3D(const gl::ShaderState &data) : ShaderImpl(data)
{ {
uncompile(); uncompile();
} }
......
...@@ -23,7 +23,7 @@ struct D3DUniform; ...@@ -23,7 +23,7 @@ struct D3DUniform;
class ShaderD3D : public ShaderImpl class ShaderD3D : public ShaderImpl
{ {
public: public:
ShaderD3D(const gl::Shader::Data &data); ShaderD3D(const gl::ShaderState &data);
virtual ~ShaderD3D(); virtual ~ShaderD3D();
// ShaderImpl implementation // ShaderImpl implementation
......
...@@ -3364,7 +3364,7 @@ FramebufferImpl *Renderer11::createFramebuffer(const gl::FramebufferState &data) ...@@ -3364,7 +3364,7 @@ FramebufferImpl *Renderer11::createFramebuffer(const gl::FramebufferState &data)
return new Framebuffer11(data, this); return new Framebuffer11(data, this);
} }
ShaderImpl *Renderer11::createShader(const gl::Shader::Data &data) ShaderImpl *Renderer11::createShader(const gl::ShaderState &data)
{ {
return new ShaderD3D(data); return new ShaderD3D(data);
} }
......
...@@ -193,7 +193,7 @@ class Renderer11 : public RendererD3D ...@@ -193,7 +193,7 @@ class Renderer11 : public RendererD3D
FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
// Shader creation // Shader creation
ShaderImpl *createShader(const gl::Shader::Data &data) override; ShaderImpl *createShader(const gl::ShaderState &data) override;
ProgramImpl *createProgram(const gl::ProgramState &data) override; ProgramImpl *createProgram(const gl::ProgramState &data) override;
// Shader operations // Shader operations
......
...@@ -2479,7 +2479,7 @@ FramebufferImpl *Renderer9::createFramebuffer(const gl::FramebufferState &data) ...@@ -2479,7 +2479,7 @@ FramebufferImpl *Renderer9::createFramebuffer(const gl::FramebufferState &data)
return new Framebuffer9(data, this); return new Framebuffer9(data, this);
} }
ShaderImpl *Renderer9::createShader(const gl::Shader::Data &data) ShaderImpl *Renderer9::createShader(const gl::ShaderState &data)
{ {
return new ShaderD3D(data); return new ShaderD3D(data);
} }
......
...@@ -189,7 +189,7 @@ class Renderer9 : public RendererD3D ...@@ -189,7 +189,7 @@ class Renderer9 : public RendererD3D
FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
// Shader creation // Shader creation
ShaderImpl *createShader(const gl::Shader::Data &data) override; ShaderImpl *createShader(const gl::ShaderState &data) override;
ProgramImpl *createProgram(const gl::ProgramState &data) override; ProgramImpl *createProgram(const gl::ProgramState &data) override;
// Shader operations // Shader operations
......
...@@ -267,7 +267,7 @@ CompilerImpl *RendererGL::createCompiler() ...@@ -267,7 +267,7 @@ CompilerImpl *RendererGL::createCompiler()
return new CompilerGL(mFunctions); return new CompilerGL(mFunctions);
} }
ShaderImpl *RendererGL::createShader(const gl::Shader::Data &data) ShaderImpl *RendererGL::createShader(const gl::ShaderState &data)
{ {
return new ShaderGL(data, mFunctions, mWorkarounds); return new ShaderGL(data, mFunctions, mWorkarounds);
} }
......
...@@ -62,7 +62,7 @@ class RendererGL : public Renderer ...@@ -62,7 +62,7 @@ class RendererGL : public Renderer
// Shader creation // Shader creation
CompilerImpl *createCompiler() override; CompilerImpl *createCompiler() override;
ShaderImpl *createShader(const gl::Shader::Data &data) override; ShaderImpl *createShader(const gl::ShaderState &data) override;
ProgramImpl *createProgram(const gl::ProgramState &data) override; ProgramImpl *createProgram(const gl::ProgramState &data) override;
// Framebuffer creation // Framebuffer creation
......
...@@ -19,7 +19,7 @@ ...@@ -19,7 +19,7 @@
namespace rx namespace rx
{ {
ShaderGL::ShaderGL(const gl::Shader::Data &data, ShaderGL::ShaderGL(const gl::ShaderState &data,
const FunctionsGL *functions, const FunctionsGL *functions,
const WorkaroundsGL &workarounds) const WorkaroundsGL &workarounds)
: ShaderImpl(data), mFunctions(functions), mWorkarounds(workarounds), mShaderID(0) : ShaderImpl(data), mFunctions(functions), mWorkarounds(workarounds), mShaderID(0)
......
...@@ -19,7 +19,7 @@ struct WorkaroundsGL; ...@@ -19,7 +19,7 @@ struct WorkaroundsGL;
class ShaderGL : public ShaderImpl class ShaderGL : public ShaderImpl
{ {
public: public:
ShaderGL(const gl::Shader::Data &data, ShaderGL(const gl::ShaderState &data,
const FunctionsGL *functions, const FunctionsGL *functions,
const WorkaroundsGL &workarounds); const WorkaroundsGL &workarounds);
~ShaderGL() override; ~ShaderGL() override;
......
...@@ -22,7 +22,7 @@ class NullFactory : public ImplFactory ...@@ -22,7 +22,7 @@ class NullFactory : public ImplFactory
// Shader creation // Shader creation
CompilerImpl *createCompiler() override { return nullptr; } CompilerImpl *createCompiler() override { return nullptr; }
ShaderImpl *createShader(const gl::Shader::Data &data) override { return nullptr; } ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; }
ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; } ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; }
// Framebuffer creation // Framebuffer creation
...@@ -60,7 +60,7 @@ class MockFactory : public ImplFactory ...@@ -60,7 +60,7 @@ class MockFactory : public ImplFactory
{ {
public: public:
MOCK_METHOD0(createCompiler, CompilerImpl *()); MOCK_METHOD0(createCompiler, CompilerImpl *());
MOCK_METHOD1(createShader, ShaderImpl *(const gl::Shader::Data &)); MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &));
MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &)); MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &)); MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
MOCK_METHOD1(createTexture, TextureImpl *(GLenum target)); MOCK_METHOD1(createTexture, TextureImpl *(GLenum target));
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment