Fix the calculation of the D3D stream output offset in the D3D11 backend
Also add an extra check in BindBufferBase/Range that XFB is not active.
BUG=angle:898
Change-Id: I0d61ebaa0674b0a375cc35efa614b021a6901eac
Reviewed-on: https://chromium-review.googlesource.com/243892Tested-by:
Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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