Update the libGLESv2 project file to include the new generated pass-through shaders.

TRAC #23189 Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2352 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 48ae025f
...@@ -381,12 +381,18 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -381,12 +381,18 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="renderer\shaders\compiled\componentmaskps.h" /> <ClInclude Include="renderer\shaders\compiled\componentmaskps.h" />
<ClInclude Include="renderer\shaders\compiled\flipyvs.h" /> <ClInclude Include="renderer\shaders\compiled\flipyvs.h" />
<ClInclude Include="renderer\shaders\compiled\luminanceps.h" /> <ClInclude Include="renderer\shaders\compiled\luminanceps.h" />
<ClInclude Include="renderer\shaders\compiled\passthrough11vs.h" /> <ClInclude Include="renderer\shaders\compiled\passthrough2d11vs.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughlum11ps.h" /> <ClInclude Include="renderer\shaders\compiled\passthrough3d11gs.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughlumalpha11ps.h" /> <ClInclude Include="renderer\shaders\compiled\passthrough3d11vs.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughlum2d11ps.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughlum3d11ps.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughlumalpha2d11ps.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughlumalpha3d11ps.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughps.h" /> <ClInclude Include="renderer\shaders\compiled\passthroughps.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughrgb11ps.h" /> <ClInclude Include="renderer\shaders\compiled\passthroughrgb2d11ps.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughrgba11ps.h" /> <ClInclude Include="renderer\shaders\compiled\passthroughrgb3d11ps.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughrgba2d11ps.h" />
<ClInclude Include="renderer\shaders\compiled\passthroughrgba3d11ps.h" />
<ClInclude Include="renderer\shaders\compiled\standardvs.h" /> <ClInclude Include="renderer\shaders\compiled\standardvs.h" />
<ClInclude Include="renderer\SwapChain.h" /> <ClInclude Include="renderer\SwapChain.h" />
<ClInclude Include="renderer\SwapChain11.h" /> <ClInclude Include="renderer\SwapChain11.h" />
......
...@@ -292,9 +292,6 @@ ...@@ -292,9 +292,6 @@
<ClInclude Include="Uniform.h"> <ClInclude Include="Uniform.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthrough11vs.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughps.h"> <ClInclude Include="renderer\shaders\compiled\passthroughps.h">
<Filter>Shaders\Compiled</Filter> <Filter>Shaders\Compiled</Filter>
</ClInclude> </ClInclude>
...@@ -310,18 +307,6 @@ ...@@ -310,18 +307,6 @@
<ClInclude Include="renderer\shaders\compiled\luminanceps.h"> <ClInclude Include="renderer\shaders\compiled\luminanceps.h">
<Filter>Shaders\Compiled</Filter> <Filter>Shaders\Compiled</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughrgba11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughrgb11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughlum11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughlumalpha11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\clear11vs.h"> <ClInclude Include="renderer\shaders\compiled\clear11vs.h">
<Filter>Shaders\Compiled</Filter> <Filter>Shaders\Compiled</Filter>
</ClInclude> </ClInclude>
...@@ -520,6 +505,39 @@ ...@@ -520,6 +505,39 @@
<ClInclude Include="..\common\angleutils.h"> <ClInclude Include="..\common\angleutils.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthrough2d11vs.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthrough3d11gs.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthrough3d11vs.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughlum2d11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughlum3d11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughlumalpha2d11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughlumalpha3d11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughrgb2d11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughrgb3d11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughrgba2d11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
<ClInclude Include="renderer\shaders\compiled\passthroughrgba3d11ps.h">
<Filter>Shaders\Compiled</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="renderer\shaders\Blit.ps"> <None Include="renderer\shaders\Blit.ps">
......
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//
// fxc /E PS_PassthroughLum2D /T ps_4_0 /Fh compiled/passthroughlum112dps.h
// Passthrough2D11.hlsl
//
//
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// Sampler sampler NA NA 0 1
// Texture texture float4 2d 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------ ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mov o0.xyz, r0.xxxx
mov o0.w, l(1.000000)
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_PS_PassthroughLum2D[] =
{
68, 88, 66, 67, 97, 41,
37, 154, 0, 174, 137, 157,
76, 219, 230, 26, 227, 174,
187, 66, 1, 0, 0, 0,
128, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
220, 0, 0, 0, 52, 1,
0, 0, 104, 1, 0, 0,
4, 2, 0, 0, 82, 68,
69, 70, 160, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
108, 0, 0, 0, 92, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
100, 0, 0, 0, 2, 0,
0, 0, 5, 0, 0, 0,
4, 0, 0, 0, 255, 255,
255, 255, 0, 0, 0, 0,
1, 0, 0, 0, 13, 0,
0, 0, 83, 97, 109, 112,
108, 101, 114, 0, 84, 101,
120, 116, 117, 114, 101, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 57,
46, 50, 57, 46, 57, 53,
50, 46, 51, 49, 49, 49,
0, 171, 171, 171, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 148, 0,
0, 0, 64, 0, 0, 0,
37, 0, 0, 0, 90, 0,
0, 3, 0, 96, 16, 0,
0, 0, 0, 0, 88, 24,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 85, 85,
0, 0, 98, 16, 0, 3,
50, 16, 16, 0, 1, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 69, 0,
0, 9, 242, 0, 16, 0,
0, 0, 0, 0, 70, 16,
16, 0, 1, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 0, 96, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 114, 32, 16, 0,
0, 0, 0, 0, 6, 0,
16, 0, 0, 0, 0, 0,
54, 0, 0, 5, 130, 32,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
128, 63, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 4, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
};
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