Fix that same resource is bound on SRV and UAV simultaneously
This change makes sure that resource being set to UnorderedAccessView slot is
not bound on ShaderResourceView and resource being set to shader resource slot
is not bound on UnorderedAccessView.
Bug: angleproject:2768
Change-Id: I52fc5bf5e76ccf8be61c59b2195459728f95e536
Reviewed-on: https://chromium-review.googlesource.com/1201324Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
Showing
This diff is collapsed.
Click to expand it.
Please
register
or
sign in
to comment