Refactor buffer storage to split backing stores.
A more flexible representation of a buffer storage implementation
allows us to represent storage for D3D11 buffers, and also pack
buffer as CPU memory.
Refactoring patch only.
BUG=angle:511
Change-Id: Ie123099f6217bec6edc98594e49333d16f006a0b
Reviewed-on: https://chromium-review.googlesource.com/191033Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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