Fixes the include guards on RenderTarget9

TRAC #22140 Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1451 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent d62d7142
...@@ -7,8 +7,8 @@ ...@@ -7,8 +7,8 @@
// RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers // RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
// retained by Renderbuffers. // retained by Renderbuffers.
#ifndef LIBGLESV2_RENDERER_RENDERER11_H_ #ifndef LIBGLESV2_RENDERER_RENDERTARGET9_H_
#define LIBGLESV2_RENDERER_RENDERER11_H_ #define LIBGLESV2_RENDERER_RENDERTARGET9_H_
#include <d3d9.h> #include <d3d9.h>
...@@ -39,4 +39,4 @@ class RenderTarget9 : public RenderTarget ...@@ -39,4 +39,4 @@ class RenderTarget9 : public RenderTarget
} }
#endif #endif // LIBGLESV2_RENDERER_RENDERTARGET9_H_
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