Don't clamp in glBlendColor if context supports renderable [half-]float.
Add test for glBlendColor >1.0, skipped on D3D9 since it's unsupportable
there.
Bug: angleproject:3323
Change-Id: I3fcf867dae96bdadf8a0183269d8f27b659d0baf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541723Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jeff Gilbert <jgilbert@mozilla.com>
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