Commit 1a5c7a16 by Tobin Ehlis Committed by Commit Bot

Reland "Vulkan:Include precision qualifier in GLSL"

Currently still ignoring precision qualifiers for Vulkan shaders by default, but have added feature "enablePrecisionQualifiers" that can be enabled in order to include precision qualifiers. With this initial implementation, it's possible to get precision qualifier mis-matches in the generated GLSL 4.50. According to the spec this is allowed. From GLSLangSpec 4.50 section 4.7 "Precision and Precision Qualifiers": For the purposes of determining if an output from one shader stage matches an input of the next stage, the precision qualifier need not match. However, when converted to SPIR-V and run through the shader validation any mismatches will cause shader validation errors. Initially just ignoring those errors with this commit. Bug: angleproject:3078 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057749Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarTobin Ehlis <tobine@google.com> Reviewed-by: 's avatarTim Van Patten <timvp@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com> Change-Id: Ieecca604bb2c834c9b1c2bcab85279d1f8755dfa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2086280
parent 7455b544
......@@ -333,6 +333,9 @@ const ShCompileOptions SH_DISABLE_ARB_TEXTURE_RECTANGLE = UINT64_C(1) << 52;
// as column-major in ESSL 3.00 and greater shaders.
const ShCompileOptions SH_REWRITE_ROW_MAJOR_MATRICES = UINT64_C(1) << 53;
// Drop any explicit precision qualifiers from shader.
const ShCompileOptions SH_IGNORE_PRECISION_QUALIFIERS = UINT64_C(1) << 54;
// Defines alternate strategies for implementing array index clamping.
enum ShArrayIndexClampingStrategy
{
......
......@@ -263,6 +263,11 @@ struct FeaturesVk : FeatureSetBase
Feature enableFramebufferVkCache = {
"enable_framebuffer_vk_cache", FeatureCategory::VulkanFeatures,
"Enable FramebufferVk objects to be cached", &members, "http://anglebug.com/4442"};
// Enable precision qualifiers for shaders generated by Vulkan backend http://anglebug.com/3078
Feature enablePrecisionQualifiers = {
"enable_precision_qualifiers", FeatureCategory::VulkanFeatures,
"Enable precision qualifiers in shaders", &members, "http://anglebug.com/3078"};
};
inline FeaturesVk::FeaturesVk() = default;
......
......@@ -27,6 +27,8 @@ TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
bool forceHighp,
bool enablePrecision,
ShCompileOptions compileOptions)
: TOutputGLSL(objSink,
clampingStrategy,
......@@ -39,7 +41,9 @@ TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
compileOptions),
mNextUnusedBinding(0),
mNextUnusedInputLocation(0),
mNextUnusedOutputLocation(0)
mNextUnusedOutputLocation(0),
mForceHighp(forceHighp),
mEnablePrecision(enablePrecision)
{}
void TOutputVulkanGLSL::writeLayoutQualifier(TIntermTyped *variable)
......@@ -168,4 +172,17 @@ void TOutputVulkanGLSL::writeStructType(const TStructure *structure)
}
}
bool TOutputVulkanGLSL::writeVariablePrecision(TPrecision precision)
{
if ((precision == EbpUndefined) || !mEnablePrecision)
return false;
TInfoSinkBase &out = objSink();
if (mForceHighp)
out << getPrecisionString(EbpHigh);
else
out << getPrecisionString(precision);
return true;
}
} // namespace sh
......@@ -25,6 +25,8 @@ class TOutputVulkanGLSL : public TOutputGLSL
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
bool forceHighp,
bool enablePrecision,
ShCompileOptions compileOptions);
void writeStructType(const TStructure *structure);
......@@ -48,6 +50,7 @@ class TOutputVulkanGLSL : public TOutputGLSL
void writeVariableType(const TType &type,
const TSymbol *symbol,
bool isFunctionArgument) override;
bool writeVariablePrecision(TPrecision) override;
// Every resource that requires set & binding layout qualifiers is assigned set 0 and an
// arbitrary binding when outputting GLSL. Every input/output that requires a location
......@@ -57,6 +60,10 @@ class TOutputVulkanGLSL : public TOutputGLSL
uint32_t mNextUnusedBinding;
uint32_t mNextUnusedInputLocation;
uint32_t mNextUnusedOutputLocation;
private:
bool mForceHighp;
bool mEnablePrecision;
};
} // namespace sh
......@@ -71,6 +71,8 @@ TOutputVulkanGLSLForMetal::TOutputVulkanGLSLForMetal(TInfoSinkBase &objSink,
shaderType,
shaderVersion,
output,
false,
true,
compileOptions)
{}
......
......@@ -67,9 +67,10 @@ bool TranslatorMetal::translate(TIntermBlock *root,
PerformanceDiagnostics *perfDiagnostics)
{
TInfoSinkBase &sink = getInfoSink().obj;
TOutputVulkanGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(),
getNameMap(), &getSymbolTable(), getShaderType(),
getShaderVersion(), getOutputType(), compileOptions);
getShaderVersion(), getOutputType(), false, true, compileOptions);
const TVariable *driverUniforms = nullptr;
if (!TranslatorVulkan::translateImpl(root, compileOptions, perfDiagnostics, &driverUniforms,
......
......@@ -1043,9 +1043,17 @@ bool TranslatorVulkan::translate(TIntermBlock *root,
{
TInfoSinkBase &sink = getInfoSink().obj;
bool precisionEmulation = false;
if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_GLSL_VULKAN_OUTPUT))
return false;
bool enablePrecision = ((compileOptions & SH_IGNORE_PRECISION_QUALIFIERS) == 0);
TOutputVulkanGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(),
getNameMap(), &getSymbolTable(), getShaderType(),
getShaderVersion(), getOutputType(), compileOptions);
getShaderVersion(), getOutputType(), precisionEmulation,
enablePrecision, compileOptions);
if (!translateImpl(root, compileOptions, perfDiagnostics, nullptr, &outputGLSL))
{
......
......@@ -124,9 +124,9 @@ constexpr const char *kSkippedMessages[] = {
"VUID-vkDestroySemaphore-semaphore-parameter",
// http://anglebug.com/4063
"VUID-VkDeviceCreateInfo-pNext-pNext",
"VUID-VkPipelineRasterizationStateCreateInfo-pNext-pNext",
"VUID_Undefined",
};
"VUID-VkPipelineRasterizationStateCreateInfo-pNext-pNext", "VUID_Undefined",
// http://anglebug.com/3078
"UNASSIGNED-CoreValidation-Shader-InterfaceTypeMismatch"};
// Suppress validation errors that are known
// return "true" if given code/prefix/message is known, else return "false"
......@@ -1673,6 +1673,9 @@ void RendererVk::initFeatures(DisplayVk *displayVk, const ExtensionNameList &dev
// Currently disable FramebufferVk cache on Apple: http://anglebug.com/4442
ANGLE_FEATURE_CONDITION((&mFeatures), enableFramebufferVkCache, !IsApple());
// Currently disabled by default: http://anglebug.com/3078
ANGLE_FEATURE_CONDITION((&mFeatures), enablePrecisionQualifiers, false);
angle::PlatformMethods *platform = ANGLEPlatformCurrent();
platform->overrideFeaturesVk(platform, &mFeatures);
......
......@@ -55,6 +55,11 @@ std::shared_ptr<WaitableCompileEvent> ShaderVk::compile(const gl::Context *conte
compileOptions |= SH_USE_OLD_REWRITE_STRUCT_SAMPLERS;
}
if (!contextVk->getFeatures().enablePrecisionQualifiers.enabled)
{
compileOptions |= SH_IGNORE_PRECISION_QUALIFIERS;
}
return compileImpl(context, compilerInstance, mData.getSource(), compileOptions | options);
}
......
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