Moving Uniform handling into ProgramD3D.
Moves the last references to HLSLBlockEncoder out of ProgramBinary. Only one reference to ShaderD3D remains.
BUG=angle:731
Change-Id: Ie23e24e09fbed4c8c5fab3bab814b7092a383c7f
Reviewed-on: https://chromium-review.googlesource.com/220940Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Brandon Jones <bajones@chromium.org>
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src/libGLESv2/renderer/ProgramImpl.cpp
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