D3D11: Faster multisample depth resolve.
We can use a faster path to write out depth values. Previous attempts
were foiled by a D3D quirk: we need to clear a new DSV before we
write to it the first time.
Multisampled stencil resolve still requires a CPU readback.
BUG=angleproject:1710
Change-Id: I7a7d2f929644f61854d51dd096a8aa599ad648bd
Reviewed-on: https://chromium-review.googlesource.com/435571Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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