Commit 1aa7f3c1 by Jamie Madill

Re-initialize shader translator properly after one shutdown.

Because of a local static, we could get stuck and never re-initialize the translator after calling ShFinalize. BUG=344043 Change-Id: Ib4d18da886eac28f3e1bc959a7eadf5b34d9410f Reviewed-on: https://chromium-review.googlesource.com/186975Reviewed-by: 's avatarNicolas Capens <nicolascapens@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 836bd217
......@@ -17,6 +17,8 @@
#include "compiler/translator/TranslatorHLSL.h"
#include "compiler/translator/VariablePacker.h"
static bool isInitialized = false;
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
......@@ -49,8 +51,8 @@ static bool checkMappedNameMaxLength(const ShHandle handle, size_t expectedValue
//
int ShInitialize()
{
static const bool kInitialized = InitProcess();
return kInitialized ? 1 : 0;
isInitialized = InitProcess();
return isInitialized ? 1 : 0;
}
//
......@@ -59,6 +61,7 @@ int ShInitialize()
int ShFinalize()
{
DetachProcess();
isInitialized = false;
return 1;
}
......
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