Add optimized rendering feedback loop tracking.
This can be used both for WebGL and the Vulkan back-end workaround for
Manhattan. Uses the recently added tracking for Textures being bound as
samplers. Then caches this information in the Framebuffer using the
Subject/Observer pattern.
Bug: angleproject:4490
Change-Id: I08bef0a1b95c4333da19c2dae1f02a993e5835e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2109335
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Cody Northrop <cnorthrop@google.com>
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