Use correct input stride for disabled attribs.
We were using the input stride from the disabled vertex attribute.
This was breaking the gl-disabled-vertex-attrib test in D3D9.
BUG=angle:550
Change-Id: Ia5a37dc39105fe8ec92f4adbee3cfb2905e82676
Reviewed-on: https://chromium-review.googlesource.com/191932Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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