Commit 1f4d68db by Kenneth Russell Committed by Commit Bot

Suppress dEQP test failures on Quadro P400.

BUG=angleproject:2222 TBR=jmadill@chromium.org NOTRY=true Change-Id: Iec2a6b63920e026e78a3f8db58dcf84bb8f5040d Reviewed-on: https://chromium-review.googlesource.com/754344Reviewed-by: 's avatarKenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
parent 2ef23e2d
...@@ -73,6 +73,10 @@ ...@@ -73,6 +73,10 @@
// Only fails in D3D11 32-bit. // Only fails in D3D11 32-bit.
1418 D3D11 : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z = FAIL 1418 D3D11 : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z = FAIL
// Quadro P400
2222 D3D11 : dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_fragment
2222 D3D11 : dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_vertex
// Failures on the D3D11 bots that do not reproduce locally // Failures on the D3D11 bots that do not reproduce locally
// TODO(jmadill): Figure out why these fail on the bots, but not locally. // TODO(jmadill): Figure out why these fail on the bots, but not locally.
1108 D3D11 : dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL 1108 D3D11 : dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL
......
...@@ -82,6 +82,14 @@ ...@@ -82,6 +82,14 @@
// TODO(jmadill, cwallez): triage the failures below into permanent and temporary failures // TODO(jmadill, cwallez): triage the failures below into permanent and temporary failures
// Quadro P400
2222 D3D11 : dEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_fragment
2222 D3D11 : dEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_vertex
2222 D3D11 : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest
2222 D3D11 : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest
2222 D3D11 : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest
2222 D3D11 : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest
// Failing everywhere // Failing everywhere
1101 DEBUG RELEASE : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d = FAIL 1101 DEBUG RELEASE : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d = FAIL
1101 DEBUG RELEASE : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d = FAIL 1101 DEBUG RELEASE : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d = FAIL
......
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