Add WGLWindow and WGL test configs.
WGLWindow lets us use a Windows driver's bindings instead of ANGLE.
This only works if the underlying driver supports OpenGL ES
compatibility.
Also adds the WGL headers, WGL XML, and a specialized WGL loader.
Because of a small driver issue with NVIDIA I added a retry for the WGL
Window initialization.
Bug: angleproject:2995
Change-Id: Ie5148ece470dd03df33015f4919ad1fa79a859ec
Reviewed-on: https://chromium-review.googlesource.com/c/1366021
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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include/WGL/.clang-format
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include/WGL/wgl.h
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scripts/wgl.xml
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util/windows/WGLWindow.cpp
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util/windows/WGLWindow.h
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util/windows/wgl_loader_autogen.cpp
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util/windows/wgl_loader_autogen.h
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