Hard-limit the number of uniform vectors in D3D11.
Before the Caps were added, the maximum fragment and vertex shader uniform
vectors were hard-limited to 1024. When increasing them to the D3D11
maximums, the WebGL test uniforms/gl-uniform-arrays would time out.
Reverting the limit until the test can succeed with higher limits.
BUG=407309
Change-Id: Ifb7015bdeb3d32d7dcd124cfedbea5f7e2c25a5e
Reviewed-on: https://chromium-review.googlesource.com/213824Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
Showing
Please
register
or
sign in
to comment