Cleanup extraneous D3D9_REPLACE comments

Trac #22394 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Blit.cpp and Renderer9.h/.cpp will remain d3d9-specific. Remove various unused includes and a typedef. git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1714 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent ed36abd8
......@@ -17,7 +17,6 @@
#include "libGLESv2/main.h"
#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
#include "libGLESv2/ResourceManager.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Fence.h"
......
......@@ -8,7 +8,6 @@
#include "libGLESv2/main.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
#include "common/debug.h"
#include "libEGL/Surface.h"
......
......@@ -12,9 +12,9 @@
#include "libGLESv2/main.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
#include "libGLESv2/renderer/TextureStorage9.h" // D3D9_REPLACE
#include "libGLESv2/renderer/RenderTarget9.h" // D3D9_REPLACE
#include "libGLESv2/renderer/renderer9_utils.h"
#include "libGLESv2/renderer/TextureStorage9.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/Framebuffer.h"
namespace
......@@ -68,7 +68,6 @@ Blit::~Blit()
}
}
// D3D9_REPLACE
void Blit::initGeometry()
{
static const float quad[] =
......@@ -121,7 +120,7 @@ bool Blit::setShader(ShaderId source, const char *profile,
D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length),
HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*))
{
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice();
D3DShaderType *shader;
......@@ -187,7 +186,6 @@ bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
return false;
}
// D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice();
saveState();
......@@ -215,7 +213,6 @@ bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
// D3D9_REPLACE
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
......@@ -252,7 +249,6 @@ bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum des
bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
// D3D9_REPLACE
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
......@@ -328,7 +324,6 @@ bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLen
return false;
}
// D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice();
saveState();
......@@ -409,12 +404,11 @@ bool Blit::setFormatConvertShaders(GLenum destFormat)
break;
}
mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1); // D3D9_REPLACE
mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1);
return true;
}
// D3D9_REPLACE
IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect)
{
if (!surface)
......@@ -422,7 +416,7 @@ IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const
return NULL;
}
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice();
D3DSURFACE_DESC sourceDesc;
surface->GetDesc(&sourceDesc);
......@@ -464,7 +458,7 @@ IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const
void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
{
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice();
D3DVIEWPORT9 vp;
vp.X = xoffset;
......@@ -479,7 +473,6 @@ void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
device->SetVertexShaderConstantF(0, halfPixelAdjust, 1);
}
// D3D9_REPLACE
void Blit::setCommonBlitState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
......@@ -510,7 +503,6 @@ void Blit::setCommonBlitState()
}
}
// D3D9_REPLACE
void Blit::render()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
......@@ -522,7 +514,6 @@ void Blit::render()
hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
// D3D9_REPLACE
void Blit::saveState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
......@@ -575,7 +566,6 @@ void Blit::saveState()
}
}
// D3D9_REPLACE
void Blit::restoreState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
......
......@@ -191,7 +191,7 @@ void Image9::createSurface()
GLsizei requestHeight = mHeight;
gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice();
HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
poolToUse, &newTexture, NULL);
......@@ -321,7 +321,7 @@ bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint
POINT point = {rect.left, rect.top};
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice();
if (mD3DPool == D3DPOOL_MANAGED)
{
......@@ -504,7 +504,7 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
return error(GL_OUT_OF_MEMORY);
}
IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE
IDirect3DDevice9 *device = mRenderer->getDevice();
IDirect3DSurface9 *renderTargetData = NULL;
D3DSURFACE_DESC description;
......
......@@ -15,8 +15,6 @@
#include "common/angleutils.h"
struct IDirect3DSurface9; // D3D9_REPLACE
namespace rx
{
class RenderTarget
......
......@@ -596,7 +596,6 @@ void Renderer9::endScene()
}
}
// D3D9_REPLACE
void Renderer9::sync(bool block)
{
HRESULT result;
......@@ -642,7 +641,6 @@ SwapChain *Renderer9::createSwapChain(HWND window, HANDLE shareHandle, GLenum ba
return new rx::SwapChain9(this, window, shareHandle, backBufferFormat, depthBufferFormat);
}
// D3D9_REPLACE
IDirect3DQuery9* Renderer9::allocateEventQuery()
{
IDirect3DQuery9 *query = NULL;
......@@ -661,7 +659,6 @@ IDirect3DQuery9* Renderer9::allocateEventQuery()
return query;
}
// D3D9_REPLACE
void Renderer9::freeEventQuery(IDirect3DQuery9* query)
{
if (mEventQueryPool.size() > 1000)
......@@ -2252,7 +2249,6 @@ bool Renderer9::getInstancingSupport() const
bool Renderer9::getShareHandleSupport() const
{
// PIX doesn't seem to support using share handles, so disable them.
// D3D9_REPLACE
return (mD3d9Ex != NULL) && !gl::perfActive();
}
......@@ -3029,7 +3025,6 @@ bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *s
if (source && dest)
{
HRESULT result = D3DERR_OUTOFVIDEOMEMORY;
IDirect3DDevice9 *device = getDevice(); // D3D9_REPLACE
if (fromManaged)
{
......@@ -3037,19 +3032,19 @@ bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *s
source->GetDesc(&desc);
IDirect3DSurface9 *surf = 0;
result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
if (SUCCEEDED(result))
{
Image9::copyLockableSurfaces(surf, source);
result = device->UpdateSurface(surf, NULL, dest, NULL);
result = mDevice->UpdateSurface(surf, NULL, dest, NULL);
surf->Release();
}
}
else
{
endScene();
result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
}
if (FAILED(result))
......
......@@ -137,7 +137,7 @@ class Renderer9 : public Renderer
virtual int getMaxTextureWidth() const;
virtual int getMaxTextureHeight() const;
virtual bool get32BitIndexSupport() const;
DWORD getCapsDeclTypes() const; // D3D9_REPLACE
DWORD getCapsDeclTypes() const;
virtual int getMinSwapInterval() const;
virtual int getMaxSwapInterval() const;
......
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