Added 3D texture classes for TextureStorage and TextureStorageInterface.

TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2161 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 0fcf2a6a
......@@ -23,6 +23,7 @@ namespace rx
class Renderer;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
class TextureStorageInterface3D;
class Image
{
......@@ -42,8 +43,10 @@ class Image
virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
virtual void setManagedSurface(TextureStorageInterface3D *storage, int level) {};
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
virtual bool updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0;
virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
......
......@@ -114,13 +114,19 @@ bool Image11::isDirty() const
bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height);
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height);
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
UNIMPLEMENTED();
return false;
}
bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
......
......@@ -40,6 +40,7 @@ class Image11 : public Image
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
......
......@@ -307,6 +307,13 @@ bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int l
return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
}
bool Image9::updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
// 3D textures are not supported by the D3D9 backend.
UNREACHABLE();
return false;
}
bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
if (!destSurface)
......
......@@ -49,6 +49,7 @@ class Image9 : public Image
virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level);
virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
virtual bool updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint unpackAlignment, const void *input);
......
......@@ -215,6 +215,7 @@ class Renderer
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth) = 0;
// Buffer creation
virtual VertexBuffer *createVertexBuffer() = 0;
......
......@@ -3086,6 +3086,11 @@ TextureStorage *Renderer11::createTextureStorageCube(int levels, GLenum internal
return new TextureStorage11_Cube(this, levels, internalformat, usage, forceRenderable, size);
}
TextureStorage *Renderer11::createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth)
{
return new TextureStorage11_3D(this, levels, internalformat, usage, width, height, depth);
}
static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType)
{
if (sourceFormat == DXGI_FORMAT_A8_UNORM &&
......
......@@ -166,6 +166,7 @@ class Renderer11 : public Renderer
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth);
// Buffer creation
virtual VertexBuffer *createVertexBuffer();
......
......@@ -3207,4 +3207,12 @@ TextureStorage *Renderer9::createTextureStorageCube(int levels, GLenum internalf
return new TextureStorage9_Cube(this, levels, internalformat, usage, forceRenderable, size);
}
}
\ No newline at end of file
TextureStorage *Renderer9::createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth)
{
// 3D textures are not supported by the D3D9 backend.
UNREACHABLE();
return NULL;
}
}
......@@ -181,6 +181,7 @@ class Renderer9 : public Renderer
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
virtual TextureStorage *createTextureStorage3D(int levels, GLenum internalformat, GLenum usage, GLsizei width, GLsizei height, GLsizei depth);
// Buffer creation
virtual VertexBuffer *createVertexBuffer();
......
......@@ -36,7 +36,6 @@ bool TextureStorageInterface::isRenderTarget() const
return mInstance->isRenderTarget();
}
bool TextureStorageInterface::isManaged() const
{
return mInstance->isManaged();
......@@ -57,7 +56,6 @@ int TextureStorageInterface::getLodOffset() const
return mInstance->getLodOffset();
}
int TextureStorageInterface::levelCount()
{
return mInstance->levelCount();
......@@ -119,4 +117,25 @@ unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target) c
return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
}
}
\ No newline at end of file
TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage,
GLsizei width, GLsizei height, GLsizei depth)
{
mInstance = renderer->createTextureStorage3D(levels, internalformat, usage, width, height, depth);
}
TextureStorageInterface3D::~TextureStorageInterface3D()
{
}
void TextureStorageInterface3D::generateMipmap(int level)
{
mInstance->generateMipmap(level);
}
unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLenum target) const
{
// TODO: 3D render targets not supported yet.
return 0;
}
}
......@@ -104,7 +104,21 @@ class TextureStorageInterfaceCube : public TextureStorageInterface
const unsigned int mFirstRenderTargetSerial;
};
class TextureStorageInterface3D : public TextureStorageInterface
{
public:
TextureStorageInterface3D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage,
GLsizei width, GLsizei height, GLsizei depth);
virtual ~TextureStorageInterface3D();
void generateMipmap(int level);
virtual unsigned int getRenderTargetSerial(GLenum target) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface3D);
};
}
#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
......@@ -25,14 +25,14 @@ TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags)
: mBindFlags(bindFlags),
mLodOffset(0),
mMipLevels(0),
mTexture(NULL),
mTextureFormat(DXGI_FORMAT_UNKNOWN),
mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
mDepthStencilFormat(DXGI_FORMAT_UNKNOWN),
mSRV(NULL),
mTextureWidth(0),
mTextureHeight(0)
mTextureHeight(0),
mTextureDepth(0)
{
mRenderer = Renderer11::makeRenderer11(renderer);
}
......@@ -91,12 +91,6 @@ UINT TextureStorage11::getBindFlags() const
{
return mBindFlags;
}
ID3D11Texture2D *TextureStorage11::getBaseTexture() const
{
return mTexture;
}
int TextureStorage11::getLodOffset() const
{
return mLodOffset;
......@@ -106,7 +100,7 @@ bool TextureStorage11::isRenderTarget() const
{
return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0;
}
bool TextureStorage11::isManaged() const
{
return false;
......@@ -132,9 +126,9 @@ UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex)
return index;
}
bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, unsigned int sourceSubresource,
int level, int face, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height)
bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource,
int level, int face, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth)
{
if (srcTexture)
{
......@@ -148,14 +142,14 @@ bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, unsig
srcBox.top = yoffset;
srcBox.right = xoffset + width;
srcBox.bottom = yoffset + height;
srcBox.front = 0;
srcBox.back = 1;
srcBox.front = zoffset;
srcBox.back = zoffset + depth;
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
ASSERT(getBaseTexture());
context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, face),
xoffset, yoffset, 0, srcTexture, sourceSubresource, &srcBox);
xoffset, yoffset, zoffset, srcTexture, sourceSubresource, &srcBox);
return true;
}
......@@ -216,6 +210,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
mTextureFormat = texDesc.Format;
mTextureWidth = texDesc.Width;
mTextureHeight = texDesc.Height;
mTextureDepth = 1;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
mSRV->GetDesc(&srvDesc);
......@@ -233,6 +228,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mRenderTarget[i] = NULL;
......@@ -296,6 +292,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
mMipLevels = desc.MipLevels;
mTextureWidth = desc.Width;
mTextureHeight = desc.Height;
mTextureDepth = 1;
}
}
}
......@@ -327,6 +324,11 @@ TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage
return static_cast<TextureStorage11_2D*>(storage);
}
ID3D11Resource *TextureStorage11_2D::getBaseTexture() const
{
return mTexture;
}
RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
{
if (level >= 0 && level < static_cast<int>(mMipLevels))
......@@ -451,6 +453,7 @@ void TextureStorage11_2D::generateMipmap(int level)
TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
{
mTexture = NULL;
for (unsigned int i = 0; i < 6; i++)
{
for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
......@@ -512,6 +515,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
mMipLevels = desc.MipLevels;
mTextureWidth = desc.Width;
mTextureHeight = desc.Height;
mTextureDepth = 1;
}
}
}
......@@ -546,6 +550,11 @@ TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureS
return static_cast<TextureStorage11_Cube*>(storage);
}
ID3D11Resource *TextureStorage11_Cube::getBaseTexture() const
{
return mTexture;
}
RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level)
{
unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget);
......@@ -673,4 +682,118 @@ void TextureStorage11_Cube::generateMipmap(int face, int level)
generateMipmapLayer(source, dest);
}
TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage,
GLsizei width, GLsizei height, GLsizei depth)
: TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, false))
{
mTexture = NULL;
DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
ASSERT(!d3d11::IsDepthStencilFormat(convertedFormat));
mTextureFormat = convertedFormat;
mShaderResourceFormat = convertedFormat;
mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
mRenderTargetFormat = convertedFormat;
// If the width, height or depth are not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (width > 0 && height > 0 && depth > 0)
{
// adjust size if needed for compressed textures
gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
ID3D11Device *device = mRenderer->getDevice();
D3D11_TEXTURE3D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.Depth = depth;
desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0;
desc.Format = mTextureFormat;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = getBindFlags();
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture);
// this can happen from windows TDR
if (d3d11::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
gl::error(GL_OUT_OF_MEMORY);
}
else if (FAILED(result))
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
gl::error(GL_OUT_OF_MEMORY);
}
else
{
mTexture->GetDesc(&desc);
mMipLevels = desc.MipLevels;
mTextureWidth = desc.Width;
mTextureHeight = desc.Height;
mTextureDepth = desc.Depth;
}
}
}
TextureStorage11_3D::~TextureStorage11_3D()
{
if (mTexture)
{
mTexture->Release();
mTexture = NULL;
}
if (mSRV)
{
mSRV->Release();
mSRV = NULL;
}
}
TextureStorage11_3D *TextureStorage11_3D::makeTextureStorage11_3D(TextureStorage *storage)
{
ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_3D*, storage));
return static_cast<TextureStorage11_3D*>(storage);
}
ID3D11Resource *TextureStorage11_3D::getBaseTexture() const
{
return mTexture;
}
ID3D11ShaderResourceView *TextureStorage11_3D::getSRV()
{
if (!mSRV)
{
ID3D11Device *device = mRenderer->getDevice();
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = mShaderResourceFormat;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvDesc.Texture3D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
srvDesc.Texture3D.MostDetailedMip = 0;
HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
if (result == E_OUTOFMEMORY)
{
return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
}
ASSERT(SUCCEEDED(result));
}
return mSRV;
}
void TextureStorage11_3D::generateMipmap(int level)
{
UNIMPLEMENTED();
}
}
......@@ -34,7 +34,7 @@ class TextureStorage11 : public TextureStorage
UINT getBindFlags() const;
virtual ID3D11Texture2D *getBaseTexture() const;
virtual ID3D11Resource *getBaseTexture() const = 0;
virtual ID3D11ShaderResourceView *getSRV() = 0;
virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
virtual RenderTarget *getRenderTarget(int level) { return NULL; }
......@@ -50,8 +50,9 @@ class TextureStorage11 : public TextureStorage
virtual int levelCount();
UINT getSubresourceIndex(int level, int faceTarget);
bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level,
int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level,
int faceTarget, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth);
protected:
void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
......@@ -60,13 +61,13 @@ class TextureStorage11 : public TextureStorage
int mLodOffset;
unsigned int mMipLevels;
ID3D11Texture2D *mTexture;
DXGI_FORMAT mTextureFormat;
DXGI_FORMAT mShaderResourceFormat;
DXGI_FORMAT mRenderTargetFormat;
DXGI_FORMAT mDepthStencilFormat;
unsigned int mTextureWidth;
unsigned int mTextureHeight;
unsigned int mTextureDepth;
ID3D11ShaderResourceView *mSRV;
......@@ -85,6 +86,7 @@ class TextureStorage11_2D : public TextureStorage11
static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
virtual ID3D11Resource *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual RenderTarget *getRenderTarget(int level);
......@@ -93,6 +95,7 @@ class TextureStorage11_2D : public TextureStorage11
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
ID3D11Texture2D *mTexture;
RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
......@@ -104,6 +107,7 @@ class TextureStorage11_Cube : public TextureStorage11
static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
virtual ID3D11Resource *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
......@@ -112,9 +116,30 @@ class TextureStorage11_Cube : public TextureStorage11
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
ID3D11Texture2D *mTexture;
RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
class TextureStorage11_3D : public TextureStorage11
{
public:
TextureStorage11_3D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage,
GLsizei width, GLsizei height, GLsizei depth);
virtual ~TextureStorage11_3D();
static TextureStorage11_3D *makeTextureStorage11_3D(TextureStorage *storage);
virtual ID3D11Resource *getBaseTexture() const;
virtual ID3D11ShaderResourceView *getSRV();
virtual void generateMipmap(int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage11_3D);
ID3D11Texture3D *mTexture;
};
}
#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
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