Vulkan: Add workaround for nvidia to always merge barriers into one
vkCmdPipelineBarrier call
Nvidia preferes one barrier call than multiple calls with fine grained
stage dependency information. They do not care much about stage
dependency. This adds a feature flag that sets to true on nvidia and
will merge all barriers into one call.
Bug: angleproject:4633
Change-Id: I204484aa4c5989655f74d70a0eaa235c3c83f548
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2207635
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by:
Courtney Goeltzenleuchter <courtneygo@google.com>
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