Remove Intel specific workaround.

TRAC #22179 Reverts https://codereview.appspot.com/6460100 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1555 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent a02b5cda
#define MAJOR_VERSION 1
#define MINOR_VERSION 0
#define BUILD_VERSION 0
#define BUILD_REVISION 1394
#define BUILD_REVISION 1555
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
......
......@@ -370,10 +370,6 @@ void Context::makeCurrent(egl::Display *display, egl::Surface *surface)
depthStencil->Release();
}
// Reset pixel shader to null to work around a bug that only happens with Intel GPUs.
// http://crbug.com/110343
mDevice->SetPixelShader(NULL);
markAllStateDirty();
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment