Commit 276171b4 by Austin Kinross Committed by Geoff Lang

Disable MipmapTest::ThreeLevelsInitData test due to failure on D3D11

Change-Id: I5d1ee78fceb91c05f3925e753888b10cc81ec2b8 Reviewed-on: https://chromium-review.googlesource.com/241080Tested-by: 's avatarAustin Kinross <aukinros@microsoft.com> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 2a30ccef
...@@ -258,7 +258,7 @@ protected: ...@@ -258,7 +258,7 @@ protected:
// This test uses init data for the first three levels of the texture. It passes the level 0 data in, then renders, then level 1, then renders, etc. // This test uses init data for the first three levels of the texture. It passes the level 0 data in, then renders, then level 1, then renders, etc.
// This ensures that renderers using the zero LOD workaround (e.g. D3D11 FL9_3) correctly pass init data to the mipmapped texture, // This ensures that renderers using the zero LOD workaround (e.g. D3D11 FL9_3) correctly pass init data to the mipmapped texture,
// even if the the zero-LOD texture is currently in use. // even if the the zero-LOD texture is currently in use.
TYPED_TEST(MipmapTest, ThreelevelsInitData) TYPED_TEST(MipmapTest, DISABLED_ThreeLevelsInitData)
{ {
// Pass in level zero init data. // Pass in level zero init data.
glBindTexture(GL_TEXTURE_2D, mOffscreenTexture); glBindTexture(GL_TEXTURE_2D, mOffscreenTexture);
......
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