Commit 27a8b32f by Ian Elliott Committed by Commit Bot

Vulkan: Enable ES1_VULKAN testing in end2end tests.

Bug: angleproject:3408 Change-Id: I19b3c0f4795130638f43eabfe9c6f41ff85521fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1771547Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
parent f2f111d7
......@@ -93,4 +93,4 @@ TEST_P(AlphaFuncTest, SetFuncGetInt)
EXPECT_EQ(std::numeric_limits<GLint>::max(), alphaTestVal);
}
ANGLE_INSTANTIATE_TEST(AlphaFuncTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(AlphaFuncTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -80,4 +80,4 @@ TEST_P(BasicDrawTest, EnableDisableTexture)
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
}
ANGLE_INSTANTIATE_TEST(BasicDrawTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(BasicDrawTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -77,4 +77,8 @@ TEST_P(ClientActiveTextureTest, Set)
}
}
ANGLE_INSTANTIATE_TEST(ClientActiveTextureTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(ClientActiveTextureTest,
ES1_D3D11(),
ES1_OPENGL(),
ES1_OPENGLES(),
ES1_VULKAN());
......@@ -89,4 +89,4 @@ TEST_P(ClientStateEnable, TextureUnit)
EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_COORD_ARRAY));
}
ANGLE_INSTANTIATE_TEST(ClientStateEnable, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(ClientStateEnable, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -116,4 +116,4 @@ TEST_P(ClipPlaneTest, Set)
}
}
ANGLE_INSTANTIATE_TEST(ClipPlaneTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(ClipPlaneTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -75,4 +75,4 @@ TEST_P(CurrentColorTest, Set)
EXPECT_NEAR(1.0f / 3.0f, floatColor.A, epsilon);
}
ANGLE_INSTANTIATE_TEST(CurrentColorTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(CurrentColorTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -66,4 +66,4 @@ TEST_P(CurrentNormalTest, Set)
EXPECT_NEAR(1.0f / 3.0f, actualNormal[2], epsilon);
}
ANGLE_INSTANTIATE_TEST(CurrentNormalTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(CurrentNormalTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -96,4 +96,8 @@ TEST_P(CurrentTextureCoordsTest, Set)
}
}
ANGLE_INSTANTIATE_TEST(CurrentTextureCoordsTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(CurrentTextureCoordsTest,
ES1_D3D11(),
ES1_OPENGL(),
ES1_OPENGLES(),
ES1_VULKAN());
......@@ -133,4 +133,4 @@ TEST_P(DrawTextureTest, ColorArrayNotUsed)
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
}
ANGLE_INSTANTIATE_TEST(DrawTextureTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(DrawTextureTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -130,4 +130,4 @@ TEST_P(FogTest, Set)
EXPECT_EQ(0.4f, fogValue[3]);
}
ANGLE_INSTANTIATE_TEST(FogTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(FogTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -314,4 +314,4 @@ TEST_P(LightsTest, Set)
}
}
ANGLE_INSTANTIATE_TEST(LightsTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(LightsTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -128,4 +128,4 @@ TEST_P(MaterialsTest, SetParameters)
EXPECT_EQ(kShininessTestValue, actualShininess);
}
ANGLE_INSTANTIATE_TEST(MaterialsTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(MaterialsTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -173,4 +173,4 @@ TEST_P(MatrixBuiltinsTest, OrthoNegative)
EXPECT_GL_ERROR(GL_INVALID_VALUE);
}
ANGLE_INSTANTIATE_TEST(MatrixBuiltinsTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(MatrixBuiltinsTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -102,4 +102,4 @@ TEST_P(MatrixLoadTest, Modes)
}
}
ANGLE_INSTANTIATE_TEST(MatrixLoadTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(MatrixLoadTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -62,4 +62,4 @@ TEST_P(MatrixModeTest, Set)
}
}
ANGLE_INSTANTIATE_TEST(MatrixModeTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(MatrixModeTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -74,4 +74,4 @@ TEST_P(MatrixMultTest, Translation)
EXPECT_EQ(angle::Mat4(), outputMatrix);
}
ANGLE_INSTANTIATE_TEST(MatrixMultTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(MatrixMultTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -112,4 +112,4 @@ TEST_P(MatrixStackTest, Limits)
}
}
ANGLE_INSTANTIATE_TEST(MatrixStackTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(MatrixStackTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -153,4 +153,4 @@ TEST_P(PointParameterTest, Set)
EXPECT_EQ(3.0f, params[2]);
}
ANGLE_INSTANTIATE_TEST(PointParameterTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(PointParameterTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -84,4 +84,4 @@ TEST_P(PointSpriteTest, TrianglesNotTreatedAsPointSprites)
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
}
ANGLE_INSTANTIATE_TEST(PointSpriteTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
\ No newline at end of file
ANGLE_INSTANTIATE_TEST(PointSpriteTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -68,4 +68,4 @@ TEST_P(ShadeModelTest, Set)
EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel);
}
ANGLE_INSTANTIATE_TEST(ShadeModelTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(ShadeModelTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -372,4 +372,4 @@ TEST_P(TextureEnvTest, Set)
}
}
ANGLE_INSTANTIATE_TEST(TextureEnvTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(TextureEnvTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
......@@ -111,4 +111,8 @@ TEST_P(TextureParameterTest, Set)
}
}
ANGLE_INSTANTIATE_TEST(TextureParameterTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(TextureParameterTest,
ES1_D3D11(),
ES1_OPENGL(),
ES1_OPENGLES(),
ES1_VULKAN());
......@@ -76,4 +76,8 @@ TEST_P(TextureTargetEnableTest, SetSeparateUnits)
}
}
ANGLE_INSTANTIATE_TEST(TextureTargetEnableTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(TextureTargetEnableTest,
ES1_D3D11(),
ES1_OPENGL(),
ES1_OPENGLES(),
ES1_VULKAN());
......@@ -64,4 +64,4 @@ TEST_P(VertexPointerTest, AssignRetrieve)
}
}
ANGLE_INSTANTIATE_TEST(VertexPointerTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());
ANGLE_INSTANTIATE_TEST(VertexPointerTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());
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