Compiler - match pixel and vertex shader profiles

TRAC #11717 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@94 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent cbbca00b
......@@ -251,6 +251,20 @@ void Context::makeCurrent(egl::Display *display, egl::Surface *surface)
{
depthStencil->Release();
}
D3DCAPS9 capabilities;
device->GetDeviceCaps(&capabilities);
if (capabilities.PixelShaderVersion == D3DPS_VERSION(3, 0))
{
mPsProfile = "ps_3_0";
mVsProfile = "vs_3_0";
}
else // egl::Display guarantees support for at least 2.0
{
mPsProfile = "ps_2_0";
mVsProfile = "vs_2_0";
}
}
void Context::setClearColor(float red, float green, float blue, float alpha)
......@@ -1642,6 +1656,16 @@ GLenum Context::getError()
return GL_NO_ERROR;
}
const char *Context::getPixelShaderProfile()
{
return mPsProfile;
}
const char *Context::getVertexShaderProfile()
{
return mVsProfile;
}
void Context::detachBuffer(GLuint buffer)
{
// [OpenGL ES 2.0.24] section 2.9 page 22:
......
......@@ -277,6 +277,9 @@ class Context : public State
GLenum getError();
const char *getPixelShaderProfile();
const char *getVertexShaderProfile();
private:
DISALLOW_COPY_AND_ASSIGN(Context);
......@@ -333,6 +336,9 @@ class Context : public State
bool mInvalidFramebufferOperation;
bool mHasBeenCurrent;
const char *mPsProfile;
const char *mVsProfile;
};
}
......
......@@ -423,9 +423,9 @@ void Program::link()
return;
}
IDirect3DDevice9 *device = getDevice();
const char *vertexProfile = D3DXGetVertexShaderProfile(device);
const char *pixelProfile = D3DXGetPixelShaderProfile(device);
Context *context = getContext();
const char *vertexProfile = context->getVertexShaderProfile();
const char *pixelProfile = context->getPixelShaderProfile();
const char *pixelHLSL = mFragmentShader->linkHLSL();
const char *vertexHLSL = mVertexShader->linkHLSL(pixelHLSL);
......@@ -434,6 +434,7 @@ void Program::link()
if (vertexBinary && pixelBinary)
{
IDirect3DDevice9 *device = getDevice();
HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable);
HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable);
......
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