Commit 2a6f956d by Jamie Madill

Move the PBO unpack shaders to the proper folder.

These were not properly merged with the project changes. TRAC #24028 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
parent f02ec390
......@@ -23,17 +23,17 @@
#include "libGLESv2/Context.h"
// Precompiled shaders
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_vs.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_gs.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_4f.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_4i.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_4ui.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_2f.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_2i.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_2ui.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_1f.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_1i.h"
#include "libGLESv2/renderer/shaders/compiled/buffertotexture11_ps_1ui.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_vs.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_gs.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4f.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4i.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_2f.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_2i.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_2ui.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_1f.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_1i.h"
#include "libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_1ui.h"
namespace rx
{
......
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