D3D11: Minor optimizations to vertex attribute application.
Introduce a dirty bit for current value attribs, and try to speed up
the check for dirty vertex attribs.
This series of small optimizations gives about a 15% improvement on
the draw call benchmark for the D3D11 backend with the null driver.
BUG=angleproject:1155
Change-Id: Idf560efa3af62776e8bdbdf693f8b06db8792c21
Reviewed-on: https://chromium-review.googlesource.com/666048Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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