Commit 2c40ce44 by Geoff Lang

Merge ES3 direct buffer changes and split index and vertex buffers.

Change-Id: I7ecdb049352af0dd94e8fbaede5953dfad9a75ef Reviewed-on: https://chromium-review.googlesource.com/181903Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 2b8b3b77
...@@ -13,7 +13,15 @@ ...@@ -13,7 +13,15 @@
namespace rx namespace rx
{ {
class Renderer;
class Renderer11; class Renderer11;
class DirectBufferStorage11;
enum BufferUsage
{
BUFFER_USAGE_VERTEX,
BUFFER_USAGE_INDEX,
};
class BufferStorage11 : public BufferStorage class BufferStorage11 : public BufferStorage
{ {
...@@ -25,12 +33,13 @@ class BufferStorage11 : public BufferStorage ...@@ -25,12 +33,13 @@ class BufferStorage11 : public BufferStorage
virtual void *getData(); virtual void *getData();
virtual void setData(const void* data, unsigned int size, unsigned int offset); virtual void setData(const void* data, unsigned int size, unsigned int offset);
virtual void copyData(BufferStorage* sourceStorage, unsigned int size,
unsigned int sourceOffset, unsigned int destOffset);
virtual void clear(); virtual void clear();
virtual unsigned int getSize() const; virtual unsigned int getSize() const;
virtual bool supportsDirectBinding() const; virtual bool supportsDirectBinding() const;
virtual void markBufferUsage();
ID3D11Buffer *getBuffer() const; ID3D11Buffer *getBuffer(BufferUsage usage);
private: private:
Renderer11 *mRenderer; Renderer11 *mRenderer;
...@@ -38,8 +47,7 @@ class BufferStorage11 : public BufferStorage ...@@ -38,8 +47,7 @@ class BufferStorage11 : public BufferStorage
ID3D11Buffer *mStagingBuffer; ID3D11Buffer *mStagingBuffer;
unsigned int mStagingBufferSize; unsigned int mStagingBufferSize;
ID3D11Buffer *mBuffer; std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers;
unsigned int mBufferSize;
unsigned int mSize; unsigned int mSize;
...@@ -49,6 +57,34 @@ class BufferStorage11 : public BufferStorage ...@@ -49,6 +57,34 @@ class BufferStorage11 : public BufferStorage
unsigned int mReadUsageCount; unsigned int mReadUsageCount;
unsigned int mWriteUsageCount; unsigned int mWriteUsageCount;
void markBufferUsage();
};
// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
// - vertex buffers
// - index buffers
class DirectBufferStorage11
{
public:
DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage);
~DirectBufferStorage11();
BufferUsage getUsage() const;
bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset);
ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; }
bool isDirty() const { return mDirty; }
void markDirty() { mDirty = true; }
private:
Renderer11 *mRenderer;
const BufferUsage mUsage;
ID3D11Buffer *mDirectBuffer;
size_t mBufferSize;
bool mDirty;
static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
}; };
} }
......
...@@ -114,7 +114,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M ...@@ -114,7 +114,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
ilKey.elements[ilKey.elementCount].desc.InstanceDataStepRate = attributes[i].divisor; ilKey.elements[ilKey.elementCount].desc.InstanceDataStepRate = attributes[i].divisor;
ilKey.elementCount++; ilKey.elementCount++;
vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer() : vertexBuffer->getBuffer(); vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer(BUFFER_USAGE_VERTEX) : vertexBuffer->getBuffer();
vertexBufferSerials[i] = bufferStorage ? bufferStorage->getSerial() : vertexBuffer->getSerial(); vertexBufferSerials[i] = bufferStorage ? bufferStorage->getSerial() : vertexBuffer->getSerial();
vertexStrides[i] = attributes[i].stride; vertexStrides[i] = attributes[i].stride;
vertexOffsets[i] = attributes[i].offset; vertexOffsets[i] = attributes[i].offset;
......
...@@ -1063,7 +1063,7 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr ...@@ -1063,7 +1063,7 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr
BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage); BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage);
IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer); IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
mDeviceContext->IASetIndexBuffer(storage->getBuffer(), indexBuffer->getIndexFormat(), indexInfo->startOffset); mDeviceContext->IASetIndexBuffer(storage->getBuffer(BUFFER_USAGE_INDEX), indexBuffer->getIndexFormat(), indexInfo->startOffset);
mAppliedIBSerial = 0; mAppliedIBSerial = 0;
mAppliedStorageIBSerial = storage->getSerial(); mAppliedStorageIBSerial = storage->getSerial();
......
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