Implemented VertexBuffer11.

TRAC #22227 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1598 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 8226f4c9
...@@ -297,6 +297,8 @@ ...@@ -297,6 +297,8 @@
'libGLESv2/renderer/VertexBuffer.h', 'libGLESv2/renderer/VertexBuffer.h',
'libGLESv2/renderer/VertexBuffer9.cpp', 'libGLESv2/renderer/VertexBuffer9.cpp',
'libGLESv2/renderer/VertexBuffer9.h', 'libGLESv2/renderer/VertexBuffer9.h',
'libGLESv2/renderer/VertexBuffer11.cpp',
'libGLESv2/renderer/VertexBuffer11.h',
'libGLESv2/renderer/VertexDeclarationCache.cpp', 'libGLESv2/renderer/VertexDeclarationCache.cpp',
'libGLESv2/renderer/VertexDeclarationCache.h', 'libGLESv2/renderer/VertexDeclarationCache.h',
'libGLESv2/ResourceManager.cpp', 'libGLESv2/ResourceManager.cpp',
......
...@@ -264,6 +264,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -264,6 +264,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="renderer\SwapChain9.cpp" /> <ClCompile Include="renderer\SwapChain9.cpp" />
<ClCompile Include="renderer\TextureStorage.cpp" /> <ClCompile Include="renderer\TextureStorage.cpp" />
<ClCompile Include="renderer\VertexBuffer.cpp" /> <ClCompile Include="renderer\VertexBuffer.cpp" />
<ClCompile Include="renderer\VertexBuffer11.cpp" />
<ClCompile Include="renderer\VertexBuffer9.cpp" /> <ClCompile Include="renderer\VertexBuffer9.cpp" />
<ClCompile Include="renderer\VertexDataManager.cpp" /> <ClCompile Include="renderer\VertexDataManager.cpp" />
<ClCompile Include="renderer\VertexDeclarationCache.cpp" /> <ClCompile Include="renderer\VertexDeclarationCache.cpp" />
...@@ -317,6 +318,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -317,6 +318,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="renderer\SwapChain9.h" /> <ClInclude Include="renderer\SwapChain9.h" />
<ClInclude Include="renderer\TextureStorage.h" /> <ClInclude Include="renderer\TextureStorage.h" />
<ClInclude Include="renderer\VertexBuffer.h" /> <ClInclude Include="renderer\VertexBuffer.h" />
<ClInclude Include="renderer\VertexBuffer11.h" />
<ClInclude Include="renderer\VertexBuffer9.h" /> <ClInclude Include="renderer\VertexBuffer9.h" />
<ClInclude Include="renderer\vertexconversion.h" /> <ClInclude Include="renderer\vertexconversion.h" />
<ClInclude Include="renderer\VertexDataManager.h" /> <ClInclude Include="renderer\VertexDataManager.h" />
......
...@@ -149,12 +149,15 @@ ...@@ -149,12 +149,15 @@
<ClCompile Include="renderer\VertexBuffer9.cpp"> <ClCompile Include="renderer\VertexBuffer9.cpp">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="renderer\VertexBuffer11.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image11.cpp"> <ClCompile Include="renderer\Image11.cpp">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Uniform.cpp"> <ClCompile Include="Uniform.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BinaryStream.h"> <ClInclude Include="BinaryStream.h">
...@@ -313,12 +316,9 @@ ...@@ -313,12 +316,9 @@
<ClInclude Include="renderer\VertexBuffer9.h"> <ClInclude Include="renderer\VertexBuffer9.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\Image11.h"> <ClInclude Include="renderer\VertexBuffer11.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Uniform.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="libGLESv2.def"> <None Include="libGLESv2.def">
......
...@@ -20,6 +20,7 @@ ...@@ -20,6 +20,7 @@
#include "libGLESv2/renderer/ShaderExecutable11.h" #include "libGLESv2/renderer/ShaderExecutable11.h"
#include "libGLESv2/renderer/SwapChain11.h" #include "libGLESv2/renderer/SwapChain11.h"
#include "libGLESv2/renderer/Image11.h" #include "libGLESv2/renderer/Image11.h"
#include "libGLESv2/renderer/VertexBuffer11.h"
#include "libEGL/Config.h" #include "libEGL/Config.h"
#include "libEGL/Display.h" #include "libEGL/Display.h"
...@@ -1250,9 +1251,7 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch ...@@ -1250,9 +1251,7 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
VertexBuffer *Renderer11::createVertexBuffer() VertexBuffer *Renderer11::createVertexBuffer()
{ {
// TODO return new VertexBuffer11(this);
UNIMPLEMENTED();
return NULL;
} }
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
......
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
#include "libGLESv2/renderer/VertexBuffer.h"
#include "libGLESv2/renderer/Renderer11.h"
#include <d3d11.h>
namespace rx
{
class VertexBuffer11 : public VertexBuffer
{
public:
explicit VertexBuffer11(rx::Renderer11 *const renderer);
virtual ~VertexBuffer11();
virtual bool initialize(unsigned int size, bool dynamicUsage);
static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
unsigned int offset);
virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
virtual unsigned int getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const;
virtual unsigned int getBufferSize() const;
virtual bool setBufferSize(unsigned int size);
virtual bool discard();
unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const;
ID3D11Buffer *getBuffer() const;
private:
DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
rx::Renderer11 *const mRenderer;
ID3D11Buffer *mBuffer;
unsigned int mBufferSize;
bool mDynamicUsage;
typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *);
struct VertexConverter
{
VertexConversionFunction conversionFunc;
DXGI_FORMAT dxgiFormat;
unsigned int outputElementSize;
};
enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
// This table is used to generate mAttributeTypes.
static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute);
};
}
#endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
\ No newline at end of file
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