Geometry Shaders: Don't require 'flat' for integer varyings.
The 3.2 spec and the dEQP tests are quite clear in only requiring
the 'flat' on fragment shader inputs. This restriction remains on
older shader versions.
Bug: angleproject:5409
Change-Id: Icc4b113b404280c2867a3e0bf6f77256a4316bff
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574826
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Tim Van Patten <timvp@google.com>
Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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