Replace the logic for doing vector and matrix equivalence tests in the shader…
Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula.
We can use the HLSL fragment "all(a == b)" for all matrix and vector types.
TRAC #23535
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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