Enable TexSubImage workaround on D3D11.
This workaround uses UpdateResource instead of staging buffers for
texture data updates. It improves performance for highly dynamic
textures, especially in some benchmarks, eg the turbulenz particle
demo.
BUG=angle:729
BUG=365078
Change-Id: Idd82c27845a772199caef3695111c96735e8843e
Reviewed-on: https://chromium-review.googlesource.com/219864Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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