Removed the dirty state flags from Context.

TRAC #22041 Renderers will now be minimizing state changes themselves. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1424 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent d084c620
...@@ -588,20 +588,6 @@ class Context ...@@ -588,20 +588,6 @@ class Context
bool mSupportsTextureFilterAnisotropy; bool mSupportsTextureFilterAnisotropy;
int mNumCompressedTextureFormats; int mNumCompressedTextureFormats;
// state caching flags
bool mClearStateDirty;
bool mCullStateDirty;
bool mDepthStateDirty;
bool mMaskStateDirty;
bool mPixelPackingStateDirty;
bool mBlendStateDirty;
bool mStencilStateDirty;
bool mPolygonOffsetStateDirty;
bool mScissorStateDirty;
bool mSampleStateDirty;
bool mFrontFaceDirty;
bool mDitherStateDirty;
IDirect3DStateBlock9 *mMaskedClearSavedState; IDirect3DStateBlock9 *mMaskedClearSavedState;
ResourceManager *mResourceManager; ResourceManager *mResourceManager;
......
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