Eliminated D3DXLoadSurfaceFromSurface from glGenerateMipmaps.

TRAC #21621 Issue=311 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1312 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 8ea6942a
......@@ -10,8 +10,6 @@
#include "libGLESv2/Texture.h"
#include <d3dx9tex.h>
#include <algorithm>
#include "common/debug.h"
......@@ -1066,6 +1064,185 @@ void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
mDirty = true;
}
namespace
{
struct L8
{
unsigned char L;
static void average(L8 *dst, const L8 *src1, const L8 *src2)
{
dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
}
};
struct A8L8
{
unsigned char L;
unsigned char A;
static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
{
*(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
}
};
struct A8R8G8B8
{
unsigned char B;
unsigned char G;
unsigned char R;
unsigned char A;
static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
{
*(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
}
};
struct A16B16G16R16F
{
unsigned short R;
unsigned short G;
unsigned short B;
unsigned short A;
static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
{
dst->R = float32ToFloat16((float16ToFloat32(src1->R) + float16ToFloat32(src2->R)) * 0.5f);
dst->G = float32ToFloat16((float16ToFloat32(src1->G) + float16ToFloat32(src2->G)) * 0.5f);
dst->B = float32ToFloat16((float16ToFloat32(src1->B) + float16ToFloat32(src2->B)) * 0.5f);
dst->A = float32ToFloat16((float16ToFloat32(src1->A) + float16ToFloat32(src2->A)) * 0.5f);
}
};
struct A32B32G32R32F
{
float R;
float G;
float B;
float A;
static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
{
dst->R = (src1->R + src2->R) * 0.5f;
dst->G = (src1->G + src2->G) * 0.5f;
dst->B = (src1->B + src2->B) * 0.5f;
dst->A = (src1->A + src2->A) * 0.5f;
}
};
template <typename T>
void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
const unsigned char *sourceData, int sourcePitch,
unsigned char *destData, int destPitch)
{
unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
if (sourceHeight == 1)
{
ASSERT(sourceWidth != 1);
const T *src = (const T*)sourceData;
T *dst = (T*)destData;
for (unsigned int x = 0; x < mipWidth; x++)
{
T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
}
}
else if (sourceWidth == 1)
{
ASSERT(sourceHeight != 1);
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
T::average(dst, src0, src1);
}
}
else
{
for (unsigned int y = 0; y < mipHeight; y++)
{
const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
T *dst = (T*)(destData + y * destPitch);
for (unsigned int x = 0; x < mipWidth; x++)
{
T tmp0;
T tmp1;
T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
T::average(&dst[x], &tmp0, &tmp1);
}
}
}
}
void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
{
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
ASSERT(sourceDesc.Format == destDesc.Format);
ASSERT(sourceDesc.Pool == destDesc.Pool);
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
D3DLOCKED_RECT destLocked = {0};
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
if (sourceData && destData)
{
switch (sourceDesc.Format)
{
case D3DFMT_L8:
GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8L8:
GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A16B16G16R16F:
GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A32B32G32R32F:
GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
default:
UNREACHABLE();
break;
}
destSurface->UnlockRect();
sourceSurface->UnlockRect();
}
}
}
TextureStorage::TextureStorage(DWORD usage)
: mD3DUsage(usage),
mD3DPool(getDisplay()->getTexturePool(usage)),
......@@ -2090,10 +2267,7 @@ void Texture2D::generateMipmaps()
return error(GL_OUT_OF_MEMORY);
}
if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].getSurface(), NULL, NULL, mImageArray[i - 1].getSurface(), NULL, NULL, D3DX_FILTER_BOX, 0)))
{
ERR(" failed to load filter %d to %d.", i - 1, i);
}
GenerateMip(mImageArray[i].getSurface(), mImageArray[i - 1].getSurface());
mImageArray[i].markDirty();
}
......@@ -2861,10 +3035,7 @@ void TextureCubeMap::generateMipmaps()
return error(GL_OUT_OF_MEMORY);
}
if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].getSurface(), NULL, NULL, mImageArray[f][i - 1].getSurface(), NULL, NULL, D3DX_FILTER_BOX, 0)))
{
ERR(" failed to load filter %d to %d.", i - 1, i);
}
GenerateMip(mImageArray[f][i].getSurface(), mImageArray[f][i - 1].getSurface());
mImageArray[f][i].markDirty();
}
......
......@@ -97,7 +97,7 @@
<DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>d3d9.lib;D3dx9.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>d3d9.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
......@@ -130,7 +130,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>d3d9.lib;D3dx9.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>d3d9.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
......@@ -170,7 +170,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<AdditionalDependencies>d3d9.lib;D3dx9.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>d3d9.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
......@@ -206,7 +206,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<AdditionalDependencies>d3d9.lib;D3dx9.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>d3d9.lib;d3dcompiler.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
......
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
......@@ -106,6 +106,38 @@ inline bool supportsSSE2()
return supports;
}
inline unsigned short float32ToFloat16(float fp32)
{
unsigned int fp32i = (unsigned int&)fp32;
unsigned int sign = (fp32i & 0x80000000) >> 16;
unsigned int abs = fp32i & 0x7FFFFFFF;
if(abs > 0x47FFEFFF) // Infinity
{
return sign | 0x7FFF;
}
else if(abs < 0x38800000) // Denormal
{
unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
int e = 113 - (abs >> 23);
if(e < 24)
{
abs = mantissa >> e;
}
else
{
abs = 0;
}
return sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
}
else
{
return sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
}
}
float float16ToFloat32(unsigned short h);
}
......
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