Commit 2f23f35a by Yunchao He Committed by Commit Bot

Clean up end2end tests for Intel OSX.

BUG=angleproject:2205 BUG=angleproject:2041 BUG=angleproject:2155 Change-Id: I26bcbb63e147787cd342ec80a86d60cf230be4c9 Reviewed-on: https://chromium-review.googlesource.com/913108Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent e5fe7aad
......@@ -282,15 +282,6 @@ TEST_P(ClearTestES3, SRGBClear)
// attachment
TEST_P(ClearTestES3, MixedSRGBClear)
{
// TODO(cwallez) figure out why it is broken on Intel on Mac
#if defined(ANGLE_PLATFORM_APPLE)
if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
std::cout << "Test skipped on Intel on Mac." << std::endl;
return;
}
#endif
glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
GLuint textures[2];
......
......@@ -97,13 +97,6 @@ class FramebufferFormatsTest : public ANGLETest
GLenum attachmentType,
GLenum internalFormat)
{
// TODO(geofflang): Figure out why this is broken on Intel OpenGL
if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
std::cout << "Test skipped on Intel OpenGL." << std::endl;
return;
}
int clientVersion = getClientMajorVersion();
if (clientVersion < minESVersion)
{
......
......@@ -2965,14 +2965,6 @@ TEST_P(GLSLTest, InitUninitializedStructContainingArrays)
return;
}
if (IsOSX() && IsOpenGL())
{
// http://anglebug.com/2041
std::cout << "Test skipped on Mac OpenGL because local variable initialization is disabled."
<< std::endl;
return;
}
const std::string &fragmentShader =
"precision mediump float;\n"
"struct T\n"
......@@ -3062,14 +3054,6 @@ TEST_P(GLSLTest_ES3, UninitializedNamelessStructInForInitStatement)
return;
}
if (IsOSX() && IsOpenGL())
{
// http://anglebug.com/2041
std::cout << "Test skipped on Mac OpenGL because local variable initialization is disabled."
<< std::endl;
return;
}
const std::string &fragmentShader =
"#version 300 es\n"
"precision highp float;\n"
......
......@@ -174,15 +174,6 @@ TEST_P(PackUnpackTest, PackUnpackUnormNormal)
// Test the correctness of packHalf2x16 and unpackHalf2x16 functions calculating normal floating numbers.
TEST_P(PackUnpackTest, PackUnpackHalfNormal)
{
// TODO(cwallez) figure out why it is broken on Intel on Mac
#if defined(ANGLE_PLATFORM_APPLE)
if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
std::cout << "Test skipped on Intel on Mac." << std::endl;
return;
}
#endif
// Expect the shader to output the same value as the input
compareBeforeAfter(mHalfProgram, 0.5f, -0.2f);
compareBeforeAfter(mHalfProgram, -0.35f, 0.75f);
......
......@@ -286,11 +286,7 @@ TEST_P(SRGBTextureTest, GenerateMipmaps)
return;
}
if (IsOpenGL() && (IsIntel() || IsAMD()))
{
std::cout << "Test skipped on Intel and AMD OpenGL drivers." << std::endl;
return;
}
ANGLE_SKIP_TEST_IF(IsOpenGL() && ((IsIntel() && IsOSX()) || IsAMD()));
auto createAndReadBackTexture = [this](GLenum internalFormat, const GLColor &color) {
constexpr GLsizei width = 128;
......
......@@ -140,13 +140,6 @@ class SwizzleTest : public ANGLETest
void runTest2D()
{
// TODO(jmadill): Figure out why this fails on Intel.
if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
std::cout << "Test skipped on Intel." << std::endl;
return;
}
glUseProgram(mProgram);
glBindTexture(GL_TEXTURE_2D, mTexture);
glUniform1i(mTextureUniformLocation, 0);
......
......@@ -1765,12 +1765,6 @@ TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined)
std::cout << "Test skipped on AMD OpenGL." << std::endl;
return;
}
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTexture2D);
std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
......@@ -1797,12 +1791,6 @@ TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined)
std::cout << "Test skipped on AMD OpenGL." << std::endl;
return;
}
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTexture2D);
std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
......@@ -1832,12 +1820,6 @@ TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined)
// GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
{
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTexture2D);
std::vector<GLColor> texDataRed(8u * 8u, GLColor::red);
......@@ -1865,13 +1847,7 @@ TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
// Intel was observed drawing color 0,0,0,0 instead of the texture color after the base
// level was changed.
std::cout << "Test partially skipped on Intel OpenGL." << std::endl;
return;
}
ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL());
// Switch the level that is being used to the cyan level 2.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2);
......@@ -1888,12 +1864,6 @@ TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
// have images defined.
TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined)
{
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_3D, mTexture3D);
std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
......@@ -1916,12 +1886,6 @@ TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined)
// GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
{
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_3D, mTexture3D);
std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red);
......@@ -1950,13 +1914,7 @@ TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
// Intel was observed drawing color 0,0,0,0 instead of the texture color after the base
// level was changed.
std::cout << "Test partially skipped on Intel OpenGL." << std::endl;
return;
}
ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL());
// Switch the level that is being used to the cyan level 2.
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2);
......@@ -1973,12 +1931,6 @@ TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
// have images defined.
TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined)
{
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture);
std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
......@@ -2001,12 +1953,6 @@ TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined)
// GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
{
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_3D, m2DArrayTexture);
std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red);
......@@ -2035,13 +1981,8 @@ TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensio
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
// Intel was observed drawing color 0,0,0,0 instead of the texture color after the base
// level was changed.
std::cout << "Test partially skipped on Intel OpenGL." << std::endl;
return;
}
ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL());
if (IsNVIDIA() && (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE ||
getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
{
......@@ -2066,13 +2007,6 @@ TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensio
// GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel)
{
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTexture2D);
std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green);
......@@ -2112,13 +2046,6 @@ TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel)
// GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel)
{
if (IsOSX())
{
// Observed incorrect rendering on OSX.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_3D, mTexture3D);
std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
......@@ -3489,9 +3416,6 @@ TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps)
// Tests unpacking into the unsized GL_ALPHA format.
TEST_P(Texture2DTestES3, UnsizedAlphaUnpackBuffer)
{
// TODO(jmadill): Figure out why this fails on OSX.
ANGLE_SKIP_TEST_IF(IsOSX());
// Initialize the texure.
glBindTexture(GL_TEXTURE_2D, mTexture2D);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, getWindowWidth(), getWindowHeight(), 0, GL_ALPHA,
......@@ -3794,12 +3718,9 @@ TEST_P(Texture2DTestES3, SingleTextureMultipleSamplers)
// samples the cubemap using a direction vector (1,1,1).
TEST_P(TextureCubeTestES3, SpecifyAndSampleFromBaseLevel1)
{
if (IsOSX())
{
// Check http://anglebug.com/2155.
std::cout << "Test skipped on OSX." << std::endl;
return;
}
// Check http://anglebug.com/2155.
ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA());
const std::string vs =
R"(#version 300 es
precision mediump float;
......
......@@ -498,11 +498,7 @@ TEST_P(TransformFeedbackTest, MultiplePaused)
// contexts returns the correct results. Helps expose bugs in ANGLE's virtual contexts.
TEST_P(TransformFeedbackTest, MultiContext)
{
if (IsOSX() && (IsNVIDIA() || IsAMD() || IsIntel()) && IsOpenGL())
{
std::cout << "Test skipped on NVIDIA, AMD and Intel OpenGL on OSX." << std::endl;
return;
}
ANGLE_SKIP_TEST_IF(IsOSX() && (IsNVIDIA() || IsAMD()) && IsOpenGL());
if (IsLinux() && IsAMD() && IsOpenGL())
{
......
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