Commit 2fe36e45 by Jamie Madill

Vulkan: Enable SimpleVertexShader.

Required correct depth range implementation, matrix uniforms, etc. Bug: angleproject:2403 Change-Id: I84d12aae0c9eb760645d6b953461122bce7d31d1 Reviewed-on: https://chromium-review.googlesource.com/967265Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 0e82ae9c
......@@ -25,8 +25,8 @@
class SimpleVertexShaderSample : public SampleApplication
{
public:
SimpleVertexShaderSample()
: SampleApplication("SimpleVertexShader", 1280, 720)
SimpleVertexShaderSample(EGLint displayType)
: SampleApplication("SimpleVertexShader", 1280, 720, 2, 0, displayType)
{
}
......@@ -144,6 +144,13 @@ class SimpleVertexShaderSample : public SampleApplication
int main(int argc, char **argv)
{
SimpleVertexShaderSample app;
EGLint displayType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
if (argc > 1)
{
displayType = GetDisplayTypeFromArg(argv[1]);
}
SimpleVertexShaderSample app(displayType);
return app.run();
}
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