Add VertexFormat internal struct to represent vertex inputs.
A VertexFormat is similar to a simplified VertexAttribute, without
extra unncessary data. VertexFormats will be useful for GPU vertex
conversions with dynamic shader compilation.
Change-Id: I4e60e0a12d5f081fb52d95c8977c43d481b33bff
Reviewed-on: https://chromium-review.googlesource.com/184398Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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