Added uniform and transform feedback state and setting on context.

TRAC #22753 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2111 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 184d0a85
......@@ -240,6 +240,16 @@ Context::~Context()
mTexture2DZero.set(NULL);
mTextureCubeMapZero.set(NULL);
for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
{
mState.uniformBuffers[i].set(NULL);
}
for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
{
mState.transformFeedbackBuffers[i].set(NULL);
}
mResourceManager->release();
}
......@@ -915,6 +925,20 @@ void Context::bindRenderbuffer(GLuint renderbuffer)
mState.renderbuffer.set(getRenderbuffer(renderbuffer));
}
void Context::bindUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
{
mResourceManager->checkBufferAllocation(buffer);
mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
}
void Context::bindTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
{
mResourceManager->checkBufferAllocation(buffer);
mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
}
void Context::useProgram(GLuint program)
{
GLuint priorProgram = mState.currentProgram;
......@@ -2172,11 +2196,22 @@ unsigned int Context::getMaximumCombinedTextureImageUnits() const
return mRenderer->getMaxCombinedTextureImageUnits();
}
unsigned int Context::getMaximumCombinedUniformBufferBindings() const
{
return mRenderer->getMaxVertexShaderUniformBuffers() +
mRenderer->getMaxFragmentShaderUniformBuffers();
}
int Context::getMaxSupportedSamples() const
{
return mRenderer->getMaxSupportedSamples();
}
unsigned int Context::getMaxTransformFeedbackBufferBindings() const
{
return mRenderer->getMaxTransformFeedbackBuffers();
}
unsigned int Context::getMaximumRenderTargets() const
{
return mRenderer->getMaxRenderTargets();
......
......@@ -164,6 +164,10 @@ struct State
BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
OffsetBindingPointer<Buffer> uniformBuffers[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
OffsetBindingPointer<Buffer> transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
GLint unpackAlignment;
GLint packAlignment;
bool packReverseRowOrder;
......@@ -308,6 +312,8 @@ class Context
void bindReadFramebuffer(GLuint framebuffer);
void bindDrawFramebuffer(GLuint framebuffer);
void bindRenderbuffer(GLuint renderbuffer);
void bindUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
void bindTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
void useProgram(GLuint program);
void linkProgram(GLuint program);
void setProgramBinary(GLuint program, const void *binary, GLint length);
......@@ -367,12 +373,14 @@ class Context
int getMajorShaderModel() const;
float getMaximumPointSize() const;
unsigned int getMaximumCombinedTextureImageUnits() const;
unsigned int getMaximumCombinedUniformBufferBindings() const;
int getMaximumRenderbufferDimension() const;
int getMaximumTextureDimension() const;
int getMaximumCubeTextureDimension() const;
int getMaximumTextureLevel() const;
unsigned int getMaximumRenderTargets() const;
GLsizei getMaxSupportedSamples() const;
unsigned int getMaxTransformFeedbackBufferBindings() const;
const char *getExtensionString() const;
const char *getRendererString() const;
bool supportsEventQueries() const;
......
......@@ -22,7 +22,14 @@ enum
IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
};
const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
......
......@@ -2193,6 +2193,9 @@ unsigned int Renderer11::getMaxVaryingVectors() const
unsigned int Renderer11::getMaxVertexShaderUniformBuffers() const
{
META_ASSERT(gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS >= D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT &&
gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS >= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
......@@ -2207,6 +2210,9 @@ unsigned int Renderer11::getMaxVertexShaderUniformBuffers() const
unsigned int Renderer11::getMaxFragmentShaderUniformBuffers() const
{
META_ASSERT(gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS >= D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT &&
gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS >= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
......@@ -2221,6 +2227,9 @@ unsigned int Renderer11::getMaxFragmentShaderUniformBuffers() const
unsigned int Renderer11::getMaxTransformFeedbackBuffers() const
{
META_ASSERT(gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS >= D3D11_SO_BUFFER_SLOT_COUNT &&
gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS >= D3D10_SO_BUFFER_SLOT_COUNT);
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
......
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