Commit 34cc136a by Geoff Lang

Move copyvertex to the d3d11 folder.

BUG=angle:681 Change-Id: Id37ed1ca617f1d2b6c1bd4a86fc8fcd28b933e8f Reviewed-on: https://chromium-review.googlesource.com/238476Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 59c4debe
// //
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
// copyvertex.h: Defines vertex buffer copying and conversion functions // copyvertex.h: Defines D3D11 vertex buffer copying and conversion functions
#ifndef LIBANGLE_RENDERER_COPYVERTEX_H_ #ifndef LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
#define LIBANGLE_RENDERER_COPYVERTEX_H_ #define LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
#include "common/mathutil.h" #include "common/mathutil.h"
...@@ -37,4 +37,4 @@ inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, ...@@ -37,4 +37,4 @@ inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride,
#include "copyvertex.inl" #include "copyvertex.inl"
#endif // LIBANGLE_RENDERER_COPYVERTEX_H_ #endif // LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
// //
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2014-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
......
...@@ -8,11 +8,11 @@ ...@@ -8,11 +8,11 @@
// formats. // formats.
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "libANGLE/renderer/d3d/d3d11/copyvertex.h"
#include "libANGLE/renderer/d3d/copyimage.h" #include "libANGLE/renderer/d3d/copyimage.h"
#include "libANGLE/renderer/generatemip.h" #include "libANGLE/renderer/generatemip.h"
#include "libANGLE/renderer/loadimage.h" #include "libANGLE/renderer/loadimage.h"
#include "libANGLE/renderer/Renderer.h" #include "libANGLE/renderer/Renderer.h"
#include "libANGLE/renderer/copyvertex.h"
namespace rx namespace rx
{ {
......
...@@ -129,8 +129,6 @@ ...@@ -129,8 +129,6 @@
'libANGLE/renderer/TransformFeedbackImpl.h', 'libANGLE/renderer/TransformFeedbackImpl.h',
'libANGLE/renderer/VertexArrayImpl.h', 'libANGLE/renderer/VertexArrayImpl.h',
'libANGLE/renderer/Workarounds.h', 'libANGLE/renderer/Workarounds.h',
'libANGLE/renderer/copyvertex.h',
'libANGLE/renderer/copyvertex.inl',
'libANGLE/renderer/generatemip.h', 'libANGLE/renderer/generatemip.h',
'libANGLE/renderer/generatemip.inl', 'libANGLE/renderer/generatemip.inl',
'libANGLE/renderer/imageformats.h', 'libANGLE/renderer/imageformats.h',
...@@ -249,6 +247,8 @@ ...@@ -249,6 +247,8 @@
'libANGLE/renderer/d3d/d3d11/Buffer11.h', 'libANGLE/renderer/d3d/d3d11/Buffer11.h',
'libANGLE/renderer/d3d/d3d11/Clear11.cpp', 'libANGLE/renderer/d3d/d3d11/Clear11.cpp',
'libANGLE/renderer/d3d/d3d11/Clear11.h', 'libANGLE/renderer/d3d/d3d11/Clear11.h',
'libANGLE/renderer/d3d/d3d11/copyvertex.h',
'libANGLE/renderer/d3d/d3d11/copyvertex.inl',
'libANGLE/renderer/d3d/d3d11/Fence11.cpp', 'libANGLE/renderer/d3d/d3d11/Fence11.cpp',
'libANGLE/renderer/d3d/d3d11/Fence11.h', 'libANGLE/renderer/d3d/d3d11/Fence11.h',
'libANGLE/renderer/d3d/d3d11/formatutils11.cpp', 'libANGLE/renderer/d3d/d3d11/formatutils11.cpp',
......
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