Commit 34dbb6f5 by Geoff Lang

Capitalized the first letter of all validation function names.

TRAC #23629 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang
parent e8ebe7f6
......@@ -21,7 +21,7 @@
namespace gl
{
bool validateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height,
bool angleExtension)
{
......@@ -97,7 +97,7 @@ bool validateRenderbufferStorageParameters(const gl::Context *context, GLenum ta
return true;
}
bool validateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter, bool fromAngleExtension)
{
......@@ -329,7 +329,7 @@ bool validateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint
return true;
}
bool validateGetVertexAttribParameters(GLenum pname, int clientVersion)
bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion)
{
switch (pname)
{
......@@ -356,7 +356,7 @@ bool validateGetVertexAttribParameters(GLenum pname, int clientVersion)
}
}
bool validateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
{
switch (pname)
{
......@@ -492,7 +492,7 @@ bool validateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
}
}
bool validateSamplerObjectParameter(GLenum pname)
bool ValidateSamplerObjectParameter(GLenum pname)
{
switch (pname)
{
......
......@@ -14,19 +14,19 @@ namespace gl
class Context;
bool validateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height,
bool angleExtension);
bool validateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter, bool fromAngleExtension);
bool validateGetVertexAttribParameters(GLenum pname, int clientVersion);
bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion);
bool validateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
bool validateSamplerObjectParameter(GLenum pname);
bool ValidateSamplerObjectParameter(GLenum pname);
}
......
......@@ -143,7 +143,7 @@ static bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei h
return true;
}
bool validateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
......@@ -468,7 +468,7 @@ bool validateES2TexImageParameters(gl::Context *context, GLenum target, GLint le
bool validateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
GLint border)
{
......@@ -723,7 +723,7 @@ bool validateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLin
return true;
}
bool validateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height)
{
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
......@@ -870,7 +870,7 @@ bool validateES2TexStorageParameters(gl::Context *context, GLenum target, GLsize
return true;
}
bool validateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
META_ASSERT(GL_DRAW_FRAMEBUFFER == GL_DRAW_FRAMEBUFFER_ANGLE && GL_READ_FRAMEBUFFER == GL_READ_FRAMEBUFFER_ANGLE);
......@@ -976,7 +976,7 @@ bool validateES2FramebufferTextureParameters(gl::Context *context, GLenum target
}
// check for combinations of format and type that are valid for ReadPixels
bool validES2ReadFormatType(GLenum format, GLenum type)
bool ValidES2ReadFormatType(GLenum format, GLenum type)
{
switch (format)
{
......
......@@ -14,21 +14,21 @@ namespace gl
class Context;
bool validateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
bool validateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
bool validateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
bool validateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
bool validES2ReadFormatType(GLenum format, GLenum type);
bool ValidES2ReadFormatType(GLenum format, GLenum type);
}
......
......@@ -60,7 +60,7 @@ static bool validCompressedImageSize(GLsizei width, GLsizei height)
return true;
}
bool validateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type)
{
......@@ -292,7 +292,7 @@ bool validateES3TexImageParameters(gl::Context *context, GLenum target, GLint le
return true;
}
bool validateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
{
......@@ -460,7 +460,7 @@ bool validateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLin
return true;
}
bool validateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth)
{
if (width < 1 || height < 1 || depth < 1 || levels < 1)
......@@ -562,7 +562,7 @@ bool validateES3TexStorageParameters(gl::Context *context, GLenum target, GLsize
return true;
}
bool validateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
bool ValidateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint layer,
bool layerCall)
{
......@@ -733,7 +733,7 @@ bool validateES3FramebufferTextureParameters(gl::Context *context, GLenum target
return true;
}
bool validES3ReadFormatType(GLenum internalFormat, GLenum format, GLenum type)
bool ValidES3ReadFormatType(GLenum internalFormat, GLenum format, GLenum type)
{
switch (format)
{
......@@ -788,7 +788,7 @@ bool validES3ReadFormatType(GLenum internalFormat, GLenum format, GLenum type)
return true;
}
bool validateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
const GLenum* attachments)
{
bool defaultFramebuffer = false;
......
......@@ -14,24 +14,24 @@ namespace gl
class Context;
bool validateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type);
bool validateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border);
bool validateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth);
bool validateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
bool ValidateES3FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint layer,
bool layerCall);
bool validES3ReadFormatType(GLenum internalFormat, GLenum format, GLenum type);
bool ValidES3ReadFormatType(GLenum internalFormat, GLenum format, GLenum type);
bool validateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
const GLenum* attachments);
}
......
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