Commit 35f01546 by Ian Elliott Committed by Commit Bot

Vulkan: Enable many GLES 3.1 Debug API tests to run/pass.

Bug: angleproject:3590 Bug: angleproject:1442 Bug: angleproject:2324 Change-Id: Iad0abd7b9566d488a655dfe5061db18cdfe74326 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821450Reviewed-by: 's avatarIan Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
parent db08edce
...@@ -550,43 +550,13 @@ ...@@ -550,43 +550,13 @@
1442 : dEQP-GLES31.functional.state_query.program_pipeline.* = FAIL 1442 : dEQP-GLES31.functional.state_query.program_pipeline.* = FAIL
1442 : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_1k_invocations = FAIL 1442 : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_1k_invocations = FAIL
1442 : dEQP-GLES31.functional.separate_shader.* = FAIL 1442 : dEQP-GLES31.functional.separate_shader.* = FAIL
1442 : dEQP-GLES31.functional.debug.error_filters.case_11 = FAIL
1442 : dEQP-GLES31.functional.debug.error_groups.case_11 = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.bind_buffer_range = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader = SKIP
1442 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.primitive_bounding_box = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.tessellation_shader = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer_range = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader = SKIP
1442 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.primitive_bounding_box = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.tessellation_shader = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer_range = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_format_mismatch = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_invalid_format = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_inequal_width_height_cube = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_max_width_height = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_invalid_offset = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d_invalid_size = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_level = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_offset = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage3d_invalid_offset = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader = SKIP
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements_incomplete_primitive = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.primitive_bounding_box = FAIL
1442 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader = FAIL
1442 : dEQP-GLES31.functional.debug.object_labels.program_pipeline = FAIL 1442 : dEQP-GLES31.functional.debug.object_labels.program_pipeline = FAIL
2324 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.program_not_active = FAIL 2324 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.program_not_active = FAIL
2324 : dEQP-GLES31.functional.debug.negative_coverage.log.compute.program_not_active = FAIL 2324 : dEQP-GLES31.functional.debug.negative_coverage.log.compute.program_not_active = FAIL
2324 : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.program_not_active = FAIL 2324 : dEQP-GLES31.functional.debug.negative_coverage.get_error.compute.program_not_active = FAIL
2324 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_storage.block_number_limits = FAIL 2324 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements = FAIL
2324 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_storage.block_number_limits = FAIL 2324 : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements_incomplete_primitive = FAIL
2324 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_storage.block_number_limits = FAIL
// These tests are failing because of compile errors with SSBOs in compute shaders. // These tests are failing because of compile errors with SSBOs in compute shaders.
1951 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.exceed_shared_memory_size_limit = FAIL 1951 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.compute.exceed_shared_memory_size_limit = FAIL
...@@ -673,8 +643,7 @@ ...@@ -673,8 +643,7 @@
3579 ANDROID VULKAN : dEQP-GLES31.functional.fbo.no_attachments.* = SKIP 3579 ANDROID VULKAN : dEQP-GLES31.functional.fbo.no_attachments.* = SKIP
// Debug: // Debug:
3590 VULKAN : dEQP-GLES31.functional.debug.negative_coverage.* = SKIP 3590 VULKAN : dEQP-GLES31.functional.debug.negative_coverage.*exceed_shared_memory_size_limit = FAIL
3590 VULKAN : dEQP-GLES31.functional.debug.error_groups.case_14 = SKIP
// Stencil textures (some missing support for base level): // Stencil textures (some missing support for base level):
3683 VULKAN PIXEL2 : dEQP-GLES31.functional.stencil_texturing.format.* = FAIL 3683 VULKAN PIXEL2 : dEQP-GLES31.functional.stencil_texturing.format.* = FAIL
......
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