D3D11: Cache multisample resolve texture.
This was showing up in profiles of the MotionMark benchmark, possibly
due to re-creating the canvas many times.
BUG=angleproject:1155
Change-Id: Id857b89770b846881fb381f7c3ab70c07b924271
Reviewed-on: https://chromium-review.googlesource.com/655478Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Showing
Please
register
or
sign in
to comment